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Commit | Line | Data |
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3d5a42ee | 1 | #include <GameServ/GameLayer/GameObjects/GameObject.h>\r |
2 | using GameServ::GameLayer::GameObjects::GameObject;\r | |
3 | #include <GameServ/GameLayer/GameObjects/MonsterGO.h>\r | |
4 | using GameServ::GameLayer::GameObjects::MonsterGO;\r | |
5 | \r | |
6 | #include <string>\r | |
7 | using std::string;\r | |
8 | \r | |
99c0151e | 9 | MonsterGO::MonsterGO() : GameObject()\r |
3d5a42ee | 10 | {\r |
04a66a14 | 11 | Initialize();\r |
3d5a42ee | 12 | }\r |
13 | \r | |
14 | MonsterGO::MonsterGO(const string &Id) : GameObject(Id)\r | |
15 | {\r | |
04a66a14 | 16 | Initialize();\r |
17 | }\r | |
18 | \r | |
19 | void MonsterGO::Initialize(void)\r | |
20 | {\r | |
04a66a14 | 21 | mGold = 0;\r |
22 | mHealth = 0;\r | |
23 | mMaxHealth = 0;\r | |
24 | mStrength = 0;\r | |
25 | mDefense = 0;\r | |
fd2ef47d | 26 | mExperience = 0;\r |
fadef98f | 27 | mAlive = true;\r |
3d5a42ee | 28 | }\r |
29 | \r | |
30 | MonsterGO::~MonsterGO()\r | |
31 | {\r | |
32 | }\r | |
33 | \r | |
34 | MonsterGO *MonsterGO::Clone(void) const\r | |
35 | {\r | |
36 | return new MonsterGO(*this);\r | |
37 | }\r | |
38 | \r | |
39 | void MonsterGO::Name(const string &value)\r | |
40 | {\r | |
41 | assert(!value.empty());\r | |
42 | mName = value;\r | |
43 | }\r | |
44 | \r | |
45 | string MonsterGO::Name(void) const\r | |
46 | {\r | |
47 | return mName;\r | |
48 | }\r | |
49 | \r | |
fd2ef47d | 50 | void MonsterGO::LevelId(const string &value)\r |
04a66a14 | 51 | {\r |
fd2ef47d | 52 | mfkLevelId = value;\r |
04a66a14 | 53 | }\r |
54 | \r | |
fd2ef47d | 55 | string MonsterGO::LevelId(void) const\r |
04a66a14 | 56 | {\r |
fd2ef47d | 57 | return mfkLevelId;\r |
04a66a14 | 58 | }\r |
59 | \r | |
60 | void MonsterGO::Strength(const unsigned int &value)\r | |
3d5a42ee | 61 | {\r |
3d5a42ee | 62 | mStrength = value;\r |
63 | }\r | |
64 | \r | |
04a66a14 | 65 | unsigned int MonsterGO::Strength(void) const\r |
3d5a42ee | 66 | {\r |
67 | return mStrength;\r | |
68 | }\r | |
69 | \r | |
04a66a14 | 70 | void MonsterGO::Defense(const unsigned int &value)\r |
3d5a42ee | 71 | {\r |
3d5a42ee | 72 | mDefense = value;\r |
73 | }\r | |
74 | \r | |
04a66a14 | 75 | unsigned int MonsterGO::Defense(void) const\r |
3d5a42ee | 76 | {\r |
77 | return mDefense;\r | |
78 | }\r | |
79 | \r | |
04a66a14 | 80 | void MonsterGO::Gold(const unsigned long int &value)\r |
3d5a42ee | 81 | {\r |
82 | mGold = value;\r | |
83 | }\r | |
84 | \r | |
04a66a14 | 85 | unsigned long int MonsterGO::Gold(void) const\r |
3d5a42ee | 86 | {\r |
87 | return mGold;\r | |
88 | }\r | |
89 | \r | |
fd2ef47d | 90 | void MonsterGO::Experience(const unsigned long int &value)\r |
91 | {\r | |
92 | mExperience = value;\r | |
93 | }\r | |
94 | \r | |
95 | unsigned long int MonsterGO::Experience(void) const\r | |
96 | {\r | |
97 | return mExperience;\r | |
98 | }\r | |
99 | \r | |
04a66a14 | 100 | void MonsterGO::Health(const unsigned int &value)\r |
3d5a42ee | 101 | {\r |
102 | mHealth = value;\r | |
103 | }\r | |
104 | \r | |
04a66a14 | 105 | unsigned int MonsterGO::Health(void) const\r |
3d5a42ee | 106 | {\r |
107 | return mHealth;\r | |
108 | }\r | |
109 | \r | |
04a66a14 | 110 | void MonsterGO::MaxHealth(const unsigned int &value)\r |
3d5a42ee | 111 | {\r |
112 | mMaxHealth = value;\r | |
113 | }\r | |
114 | \r | |
04a66a14 | 115 | unsigned int MonsterGO::MaxHealth(void) const\r |
3d5a42ee | 116 | {\r |
117 | return mMaxHealth;\r | |
118 | }\r | |
119 | \r | |
120 | void MonsterGO::WeaponName(const string &value)\r | |
121 | {\r | |
122 | assert(!value.empty());\r | |
123 | mWeaponName = value;\r | |
124 | }\r | |
125 | \r | |
126 | string MonsterGO::WeaponName(void) const\r | |
127 | {\r | |
128 | return mWeaponName;\r | |
129 | }\r | |
130 | \r | |
131 | void MonsterGO::DeathCry(const string &value)\r | |
132 | {\r | |
133 | assert(!value.empty());\r | |
134 | mDeathCry = value;\r | |
135 | }\r | |
136 | \r | |
137 | string MonsterGO::DeathCry(void) const\r | |
138 | {\r | |
139 | return mDeathCry;\r | |
140 | }\r | |
141 | \r | |
fadef98f | 142 | void MonsterGO::Alive(const bool &value)\r |
143 | {\r | |
144 | mAlive = value;\r | |
145 | }\r | |
146 | \r | |
147 | bool MonsterGO::Alive(void) const\r | |
148 | {\r | |
149 | return mAlive;\r | |
150 | }\r | |
151 | \r | |
3d5a42ee | 152 | bool MonsterGO::operator==(const MonsterGO &right) const\r |
153 | {\r | |
fd2ef47d | 154 | return mId == right.mId && mfkLevelId == right.mfkLevelId && mHealth == right.mHealth &&\r |
3d5a42ee | 155 | mDefense == right.mDefense && mDeathCry == right.mDeathCry &&\r |
156 | mGold == right.mGold && mHealth == right.mHealth && \r | |
157 | mMaxHealth == right.mMaxHealth && mName == right.mName &&\r | |
158 | mStrength == right.mStrength && mWeaponName == right.mWeaponName;\r | |
159 | }\r | |
160 | \r | |
161 | bool MonsterGO::operator!=(const MonsterGO &right) const\r | |
162 | {\r | |
163 | return (!(*this == right));\r | |
04a66a14 | 164 | }\r |
165 | \r | |
166 | ObjectTypes::ObjectType MonsterGO::ObjectType(void) const\r | |
167 | {\r | |
168 | return ObjectTypes::Monster;\r | |
169 | }\r |