]> jfr.im git - irc/gameservirc.git/blame - gameserv/player.h
Fixed some p10, bugs, and gameserv is now running as a true daemon with pid outputtin...
[irc/gameservirc.git] / gameserv / player.h
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85ce9d3e 1#ifndef PLAYER_H
2#define PLAYER_H
3
4#include <string.h>
85ce9d3e 5#include "aClient.h"
3662210f 6#include "pouch.h"
85ce9d3e 7
c8ada07e 8typedef struct monster_ Monster;
9d057db5 9
85ce9d3e 10class aClient; // forward declaration
11
12class Player {
13public:
14 Player(aClient *user = NULL);
15 Player(char *);
16 ~Player();
17 void setData(Player *);
e3c5fe46 18 void reset();
85ce9d3e 19
1af35752 20 long int getFlags() { return flags; }; // Returns the Client's current flags
21 // Functions also return the flags after modifying them
22 long int setFlags(long int); // Sets the clients flags to a new value
23 long int addFlag(long int); // Adds a flag to the client's flags
24 long int remFlag(long int); // Removes a flag from the client's current flags
25
26
85ce9d3e 27 char *name; // Player's Name
28 int level; // Player's level (1-12)
29 long int exp; // Player's experience
30 long int gold; // Gold on hand
31 long int bank; // Gold in the bank
32 int hp; // Current Hit Points (health)
33 int maxhp; // Maximum Hit Points
34 int strength; // Player's Strength
35 int defense; // Player's defensive strength
36 int armor; // Number for the player's armor
37 int weapon; // Number for the player's weapon
85ce9d3e 38 int forest_fights; // Amount of forest fights left today
39 int player_fights; // Amount of player<->player fights for today
e3c5fe46 40 char *password; // Player's encrypted password
3662210f 41 Pouch inventory; // This contains their potions, etc.
e3c5fe46 42
85ce9d3e 43 aClient *user; // Pointer to the aClient this player is from
44 Monster *fight; // Pointer to the monster the player is currently fighting
45 Monster *master; // Pointer to the master the player is currently fighting
46 aClient *battle; // Pointer to the player this player is currently fighting
3662210f 47
1af35752 48private:
49 long int flags; // Player's current flags
85ce9d3e 50};
51
52struct monster_ {
c8ada07e 53 monster_();
54 monster_(monster_ *);
55 ~monster_();
85ce9d3e 56 char *name; // The monster's name
57 char *weapon; // A name for their weapon. Doesn't have to be in weapons[]
58 int strength; // Their strength
59 int gold; // The gold you get when you kill them
60 int exp; // The experience you get when you kill them
61 int hp; // Their remaining hitpoints
62 int maxhp; // Their max hitpoints
63 char *death; // What is said when they die
64};
65
66#endif