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Commit | Line | Data |
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551b6a1d | 1 | #ifndef __GS__WEAPON_H__\r |
2 | #define __GS__WEAPON_H__\r | |
3 | \r | |
07e8dab5 | 4 | #include <string>\r |
5 | using std::string;\r | |
6 | \r | |
551b6a1d | 7 | namespace GameServ { namespace GameLayer { namespace GameObjects {\r |
8 | \r | |
9 | class WeaponGO : public ItemGO\r | |
10 | {\r | |
11 | public:\r | |
12 | WeaponGO();\r | |
13 | WeaponGO(const string &name, const int &price, const int &uses, const int &strength, const int &defense, const int &maxhp);\r | |
e0d3cb09 | 14 | virtual ~WeaponGO();\r |
551b6a1d | 15 | \r |
16 | private:\r | |
17 | };\r | |
18 | \r | |
19 | }}}\r | |
20 | #endif |