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Commit | Line | Data |
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f21affc9 | 1 | #include <GameServ/GameLayer/PlayerGL.h>\r |
2 | using GameServ::GameLayer::PlayerGL;\r | |
3 | \r | |
4 | #include <GameServ/DataLayer/DataAccess.h>\r | |
5 | using GameServ::DataLayer::DataAccess;\r | |
6 | #include <GameServ/DataLayer/IDAOFactory.h>\r | |
7 | using GameServ::DataLayer::IDAOFactory;\r | |
8 | \r | |
9 | PlayerGL::PlayerGL()\r | |
10 | {\r | |
11 | Initialize();\r | |
12 | }\r | |
13 | \r | |
14 | PlayerGL::~PlayerGL()\r | |
15 | {\r | |
33ae7ca7 | 16 | mspPlayerDAO = boost::shared_ptr<IPlayerDAO>();\r |
f21affc9 | 17 | }\r |
18 | \r | |
19 | void PlayerGL::Initialize()\r | |
20 | {\r | |
33ae7ca7 | 21 | boost::shared_ptr<IDAOFactory> spDAOFactory;\r |
f21affc9 | 22 | // TODO: Hard coded for now for POC. Get from a config file\r |
33ae7ca7 | 23 | spDAOFactory = boost::shared_ptr<IDAOFactory>(DataAccess::GetDataAccessFactory("File"));\r |
f21affc9 | 24 | mspPlayerDAO = spDAOFactory->GetPlayerDAO();\r |
25 | \r | |
26 | }\r | |
27 | \r | |
33ae7ca7 | 28 | boost::shared_ptr<PlayerGO> PlayerGL::GetById(const string &Id)\r |
f21affc9 | 29 | {\r |
30 | assert(!Id.empty());\r | |
31 | return mspPlayerDAO->GetById(Id);\r | |
32 | }\r | |
33 | \r | |
33ae7ca7 | 34 | void PlayerGL::Insert(boost::shared_ptr<PlayerGO> spPlayer)\r |
f21affc9 | 35 | {\r |
36 | assert(spPlayer != 0);\r | |
37 | mspPlayerDAO->Insert(spPlayer);\r | |
38 | } |