]> jfr.im git - irc/gameservirc.git/blame - gameserv/flags.h
Added a flag wongame that tells wether or not a player has won the game.
[irc/gameservirc.git] / gameserv / flags.h
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108f1888 1#ifndef FLAGS_H
2#define FLAGS_H
3
1af35752 4/* This file contains all the flags used in the aClient and Player classes.
108f1888 5 * More flags can be added simply by going up in multiples of 2.
1af35752 6 * ie. 0001 0002 0004 0008 0010 0020 0040 0080 0100 0200 0400 0800 1000 2000 4000
7 * 8000 10000 20000 40000 80000 100000 200000 400000 800000 1000000 2000000 4000000
8 * 8000000 10000000 20000000 40000000 80000000 (32 bit)
108f1888 9 * This method was taken from my experience in working with various
10 * IRCD packages. Most of them use this for their modes along with
11 * corresponding letter representations.
1af35752 12 * Theoretically, each flag is 32 bit (long int), and each place in a flag
13 * is one hexadecimal digit (four bits). So, technically each flag variable
14 * can hold 8 spaces for flags. 8 spaces at 4 flags per space makes for
15 * 32 possible flags for each long int. That means there are 32 flags available
16 * for the aClient class, and 32 for the player class.
0d012394 17 *
18 * Basically if you are having problems visualizing how flags work, think of them in
19 * binary terms:
20 * Hex Binary
21 * 0x0001 0001
22 * 0x0002 0010
23 * 0x0004 0100
24 * 0x0008 1000
25 * Basically, each flag represents a 1. When you add the different flags, you are just
26 * adding a 1 in the given position. So 1001 would be 0x0009 or flags 0001 and 0008.
108f1888 27 */
28
1af35752 29// aClient FLAGS ONLY
108f1888 30#define FLAG_ADMIN 0x0001
31
1af35752 32// PLAYER FLAGS ONLY
ee38284f 33#define FLAG_MASTER 0x0001
34#define FLAG_ALIVE 0x0002
35#define FLAG_YOURTURN 0x0004
9ea839ce 36#define FLAG_WONGAME 0x0008
108f1888 37
38
1af35752 39// aClient flags
40// #define ADMIN_FLAGS(FLAG_ONE | FLAG_TWO | FLAG_ETC)
41#define ADMIN_FLAGS (FLAG_ADMIN)
108f1888 42
43#define setAdmin(x) ((x)->addFlag(FLAG_ADMIN))
44#define clearAdmin(x) ((x)->remFlag(FLAG_ADMIN))
45#define isAdmin(x) ((x)->getFlags() & FLAG_ADMIN)
46
1af35752 47#define clearAdminFlags(x) ((x)->remFlag(ADMIN_FLAGS))
48
49
50// Player Flags
ee38284f 51#define seenMaster(x) ((x)->getFlags() & FLAG_MASTER)
52#define setMaster(x) ((x)->addFlag(FLAG_MASTER))
53#define clearMaster(x) ((x)->remFlag(FLAG_MASTER))
54
55#define isAlive(x) ((x)->getFlags() & FLAG_ALIVE)
56#define setAlive(x) ((x)->addFlag(FLAG_ALIVE))
57#define clearAlive(x) ((x)->remFlag(FLAG_ALIVE))
1af35752 58
ee38284f 59#define isYourTurn(x) ((x)->getFlags() & FLAG_YOURTURN)
60#define setYourTurn(x) ((x)->addFlag(FLAG_YOURTURN))
61#define clearYourTurn(x) ((x)->remFlag(FLAG_YOURTURN))
1af35752 62
9ea839ce 63#define hasWonGame(x) ((x)->getFlags() & FLAG_WONGAME)
64#define setWonGame(x) ((x)->addFlag(FLAG_WONGAME))
65#define clearWonGame(x) ((x)->remFlag(FLAG_WONGAME))
66
108f1888 67#endif