]>
Commit | Line | Data |
---|---|---|
4534c364 | 1 | #ifndef __GS__ITEM_H__\r |
2 | #define __GS__ITEM_H__\r | |
3 | #include <GameServ/GameLayer/GameObjects/GameObject.h>\r | |
4 | using GameServ::GameLayer::GameObjects::GameObject;\r | |
e0d3cb09 | 5 | #include <GameServ/Types.h>\r |
6 | using GameServ::Types::ItemTypes;\r | |
cce88913 | 7 | using GameServ::Types::Modifiers;\r |
8e6e952d | 8 | using GameServ::Types::Range;\r |
1134c368 | 9 | using GameServ::Types::ObjectTypes;\r |
4534c364 | 10 | \r |
11 | #include <string>\r | |
12 | using std::string;\r | |
cce88913 | 13 | #include <map>\r |
14 | using std::map;\r | |
4534c364 | 15 | \r |
551b6a1d | 16 | namespace GameServ { namespace GameLayer { namespace GameObjects {\r |
17 | \r | |
4534c364 | 18 | class ItemGO : public GameObject\r |
19 | {\r | |
20 | public:\r | |
21 | ItemGO();\r | |
4534c364 | 22 | virtual ~ItemGO();\r |
23 | \r | |
24 | //! Property get - Name\r | |
25 | string Name(void) const;\r | |
26 | //! Property set - Name\r | |
27 | void Name(const string &value);\r | |
28 | \r | |
29 | //! Property get - Price\r | |
30 | unsigned long int Price(void) const;\r | |
31 | //! Property set - Price\r | |
32 | void Price(const unsigned long int &value);\r | |
33 | \r | |
34 | //! Property get - Uses\r | |
35 | int Uses(void) const;\r | |
36 | //! Property set - Uses\r | |
37 | void Uses(const int &value);\r | |
38 | \r | |
39 | //! Property get - Item Type\r | |
1134c368 | 40 | virtual ItemTypes::ItemType Type(void) const = 0;\r |
4534c364 | 41 | \r |
42 | //! Property get - Modifiers\r | |
fadef98f | 43 | map<Modifiers::Modifier, Range<int> > Modifiers(void) const;\r |
cce88913 | 44 | \r |
4534c364 | 45 | //! Property set - Modifiers\r |
fadef98f | 46 | void Modifiers(const map<Modifiers::Modifier, Range<int> > &modifiers);\r |
4534c364 | 47 | \r |
1134c368 | 48 | //! Use item on a game object\r |
49 | virtual void Use(shared_ptr<GameObject> spObject);\r | |
50 | //! Undo item's last effect on a game object\r | |
51 | virtual void Undo(shared_ptr<GameObject> spObject);\r | |
52 | \r | |
53 | virtual ItemGO *Clone(void) const = 0;\r | |
23f6e925 | 54 | \r |
1134c368 | 55 | virtual ObjectTypes::ObjectType ObjectType(void) const;\r |
4534c364 | 56 | \r |
551b6a1d | 57 | protected:\r |
4534c364 | 58 | string mName;\r |
59 | unsigned long int mPrice;\r | |
60 | int mUses;\r | |
fadef98f | 61 | map<Modifiers::Modifier, Range<int> > mModifiers;\r |
23f6e925 | 62 | \r |
63 | //! Base class standard modifier applier. Simply adds the modified stat to the correct stat\r | |
fadef98f | 64 | virtual void ApplyModifier(shared_ptr<GameObject> spObject, const Modifiers::Modifier &modifier, Range<int> r);\r |
65 | virtual void UndoModifier(shared_ptr<GameObject> spObject, const Modifiers::Modifier &modifier, Range<int> r);\r | |
4534c364 | 66 | };\r |
67 | }}}\r | |
68 | #endif |