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Commit | Line | Data |
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8f0f4c84 | 1 | |
2 | #include "aClient.h" | |
3 | #include "extern.h" | |
4 | #include "flags.h" | |
5 | #include "level.h" | |
6 | #include "player.h" | |
7 | ||
8 | ||
9 | void do_attack(char *u) | |
10 | { | |
11 | int hit, mhit; | |
12 | aClient *ni, *battle; // The player and perhaps the player they're fighting | |
13 | Monster *fight; // The monster they may be fighting | |
14 | ||
15 | if (!(ni = find(u))) | |
16 | { | |
17 | notice(s_GameServ, u, "Fatal error in do_attack. Contact a(n) %S admin for help."); | |
18 | return; | |
19 | } | |
20 | else if (isIgnore(ni)) | |
21 | { | |
22 | #ifdef DEBUGMODE | |
23 | log("Ignoring %s.", ni->getNick()); | |
24 | #endif | |
25 | return; | |
26 | } | |
27 | else if (!is_playing(ni)) | |
28 | { | |
29 | notice(s_GameServ, u, "You're not playing!"); | |
30 | return; | |
31 | } | |
32 | else if (!is_fighting(ni)) | |
33 | { | |
34 | notice(s_GameServ, u, "You're not in battle!"); | |
35 | return; | |
36 | } | |
37 | else | |
38 | { | |
39 | if (!ni->stats->master) // This is not a master fight | |
40 | fight = ni->stats->fight; // Monster Could be NULL | |
41 | else // This IS a master fight | |
42 | fight = ni->stats->master; // Master Could be NULL | |
43 | ||
44 | battle = ni->stats->battle; // Player Could be NULL | |
45 | ||
46 | // One has to be !NULL based on the previous else if | |
47 | // We wouldn't be here if they were all NULL | |
48 | } | |
49 | updateTS(ni->stats); | |
50 | ||
51 | if (!player_fight(ni)) | |
52 | { | |
53 | // Player's Hit | |
54 | hit = ((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
8e800549 | 55 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon]) / 2)) - |
56 | fight->defense; | |
8f0f4c84 | 57 | |
58 | // Opponent's Hit | |
59 | mhit = (fight->strength / 2) + | |
60 | (rand() % (fight->strength / 2) - (ni->stats->defense + | |
61 | arbonus[ni->stats->armor])); | |
62 | } | |
63 | else | |
64 | { | |
65 | // Opponent's Hit | |
66 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
67 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
68 | (ni->stats->defense + arbonus[ni->stats->armor])); | |
69 | ||
70 | // Player's Hit | |
71 | hit = (((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
72 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon])) / 2) - | |
73 | (battle->stats->defense + arbonus[battle->stats->armor])); | |
74 | } | |
75 | ||
76 | if (!player_fight(ni)) | |
77 | { | |
78 | if (hit > 0) | |
79 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", fight->name.c_str(), hit); | |
80 | else | |
81 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", fight->name.c_str()); | |
82 | ||
83 | if (hit >= fight->hp) | |
84 | { | |
85 | if (master_fight(ni) && !dragon_fight(ni)) | |
86 | { | |
87 | notice(s_GameServ, u, "You have bested %s!", fight->name.c_str()); | |
88 | addNews(todaysnews, "%s has bested %s and moved "\ | |
89 | "to level %d", ni->stats->name.c_str(), fight->name.c_str(), | |
90 | (ni->stats->level + 1)); | |
91 | } | |
92 | else | |
93 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", fight->name.c_str()); | |
94 | ||
95 | notice(s_GameServ, u, "%s", fight->death.c_str()); | |
96 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%d\ 2 gold!", | |
97 | fight->exp, fight->gold); | |
98 | ||
8e800549 | 99 | if (dragon_fight(ni)) |
100 | { | |
101 | addNews(todaysnews, "%s is a true warrior! %s has beaten %s!!"\ | |
102 | " %s is now watching over the Dragon's lair!", | |
103 | ni->stats->name.c_str(), ni->stats->name.c_str(), | |
104 | ni->stats->fight->name.c_str(), ni->stats->name.c_str()); | |
105 | dragon.name = "DRAGON-" + ni->stats->name; | |
106 | dragon.weapon = weapons[ni->stats->weapon]; | |
107 | dragon.strength = ni->stats->strength + webonus[ni->stats->weapon]; | |
108 | dragon.defense = ni->stats->defense + arbonus[ni->stats->armor]; | |
109 | dragon.hp = ni->stats->maxhp; | |
110 | dragon.maxhp = ni->stats->maxhp; | |
111 | save_dragon(); | |
112 | clearDragonFight(ni->stats); | |
113 | reset(ni->stats); | |
114 | } | |
8f0f4c84 | 115 | |
116 | // If your new experience (or gold) will be greater than 2 billion, | |
117 | // then set your exp to 2bil. (2 billion max)... otherwise add them. | |
118 | // This could be a problem with overflowing out of the sign bit. | |
119 | // Unsigned long int maybe? Leave it for now. | |
120 | ni->stats->exp += fight->exp; | |
121 | if (ni->stats->exp < 0 || ni->stats->exp > 2000000000) | |
122 | ni->stats->exp = 2000000000; | |
123 | ||
124 | ni->stats->gold += fight->gold; | |
125 | if (ni->stats->gold < 0 || ni->stats->gold > 2000000000) | |
126 | ni->stats->gold = 2000000000; | |
127 | ||
128 | if (master_fight(ni)) | |
129 | { | |
130 | notice(s_GameServ, u, "You are now level %d!", ni->stats->level + 1); | |
131 | notice(s_GameServ, u, "You gain %d Strength, and %d Defense points!", | |
132 | strbonus[ni->stats->level - 1], defbonus[ni->stats->level - 1]); | |
133 | ||
134 | // Increase your level | |
135 | ||
136 | // Increase your maximum hit points | |
137 | ni->stats->maxhp += hpbonus[ni->stats->level - 1]; | |
138 | ||
139 | // Heal the player by setting hp to their max | |
140 | ni->stats->hp = ni->stats->maxhp; | |
141 | ||
142 | // Add to your strength | |
143 | ni->stats->strength += strbonus[ni->stats->level - 1]; | |
144 | ||
145 | // Add to your defensive power | |
146 | ni->stats->defense += defbonus[ni->stats->level - 1]; | |
147 | ||
148 | ni->stats->level++; | |
149 | ||
150 | // Clear the pointer for your master | |
151 | ni->stats->master = NULL; | |
152 | } | |
153 | ||
154 | // They're dead so remove the pointer | |
155 | delete ni->stats->fight; | |
156 | ni->stats->fight = NULL; | |
157 | ni->stats->master = NULL; | |
158 | ||
159 | return; | |
160 | } | |
161 | else | |
162 | { | |
163 | if (hit > 0) | |
164 | fight->hp -= hit; | |
165 | if (mhit > 0) | |
166 | { | |
167 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", | |
168 | fight->name.c_str(), fight->weapon.c_str(), mhit); | |
169 | } | |
170 | else if (mhit <= 0) | |
171 | notice(s_GameServ, u, "%s completely misses you!", fight->name.c_str()); | |
172 | ||
173 | if (mhit >= ni->stats->hp) | |
174 | { | |
175 | if (!master_fight(ni)) | |
176 | { | |
177 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name.c_str()); | |
178 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
179 | "of your experience!"); | |
180 | addNews(todaysnews, "%s has been killed by %s!", | |
181 | ni->stats->name.c_str(), fight->name.c_str()); | |
182 | ni->stats->gold = 0; | |
183 | ni->stats->exp -= (long int)(ni->stats->exp * .10); | |
184 | ni->stats->hp = 0; | |
185 | ni->stats->fight = NULL; | |
186 | clearAlive(ni->stats); | |
187 | return; | |
188 | } | |
189 | else | |
190 | { | |
191 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
192 | "until tomorrow to try again", ni->stats->master->name.c_str()); | |
193 | addNews(todaysnews, "%s tried to best %s and failed!", | |
194 | ni->stats->name.c_str(), fight->name.c_str()); | |
195 | ni->stats->fight = NULL; | |
196 | ni->stats->master = NULL; | |
197 | return; | |
198 | } | |
199 | } | |
200 | else | |
201 | { | |
202 | if (mhit > 0) | |
203 | ni->stats->hp -= mhit; | |
204 | display_monster(u); | |
205 | return; | |
206 | } | |
207 | } | |
208 | } | |
209 | else if (player_fight(ni)) | |
210 | { | |
211 | if (is_playing(battle)) | |
212 | { | |
213 | if (!isYourTurn(ni->stats)) | |
214 | { | |
215 | notice(s_GameServ, u, "Please wait until %s decides what to do!", | |
216 | battle->stats->name.c_str()); | |
217 | return; | |
218 | } | |
219 | if (hit > 0) | |
220 | { | |
221 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->stats->name.c_str(), hit); | |
222 | ||
223 | notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\ | |
224 | "^B%d^B damage!", ni->stats->name.c_str(), | |
225 | weapons[ni->stats->weapon], hit); | |
226 | } | |
227 | else | |
228 | { | |
229 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->stats->name.c_str()); | |
230 | notice(s_GameServ, battle->getNick(), "%s misses you completely!", ni->stats->name.c_str()); | |
231 | } | |
232 | ||
233 | if (hit >= battle->stats->hp) | |
234 | { | |
235 | notice(s_GameServ, u, "You have killed ^\ 2%s\ 2!", battle->stats->name.c_str()); | |
236 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", | |
237 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
238 | notice(s_GameServ, battle->getNick(), "You have been killed by \ 2%s\ 2!", | |
239 | ni->stats->name.c_str()); | |
240 | battle->stats->hp = 0; | |
241 | clearAlive(battle->stats); | |
242 | ||
243 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
244 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
245 | ||
246 | if (ni->stats->exp < 0 || ni->stats->exp > 2000000000) | |
247 | ni->stats->exp = 2000000000; | |
248 | ||
249 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
250 | { | |
251 | notice(s_GameServ, battle->getNick(), "You lose ten percent of experience and "\ | |
252 | "all gold on hand!"); | |
253 | ni->stats->gold += battle->stats->gold; | |
254 | battle->stats->gold = 0; | |
255 | } | |
256 | else | |
257 | { | |
258 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
259 | notice(s_GameServ, battle->getNick(), "You lose ten percent of your experience!"); | |
260 | ||
261 | notice(s_GameServ, battle->getNick(), "However, %s could not carry all of your "\ | |
262 | "gold.", ni->stats->name.c_str()); | |
263 | ||
264 | notice(s_GameServ, battle->getNick(), "Luckily, you still have \ 2%ld\ 2 gold "\ | |
265 | "left. All is not lost!", battle->stats->gold); | |
266 | ||
267 | ni->stats->gold = 2000000000; | |
268 | } | |
269 | clearYourTurn(ni->stats); | |
270 | clearYourTurn(battle->stats); | |
271 | battle->stats->battle = NULL; | |
272 | ni->stats->battle = NULL; | |
273 | return; | |
274 | } | |
275 | else | |
276 | { | |
277 | if (hit > 0) | |
278 | battle->stats->hp -= hit; | |
279 | clearYourTurn(ni->stats); | |
280 | setYourTurn(battle->stats); | |
281 | display_players(battle); | |
282 | notice(s_GameServ, u, "Please wait while %s decides what to do!", | |
283 | battle->stats->name.c_str()); | |
284 | return; | |
285 | } | |
286 | } | |
287 | } | |
288 | } |