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Commit | Line | Data |
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32ae1ba9 | 1 | /* This file includes functions that deal with loading and |
2 | saving to and from files. It also includes some miscellaneous related | |
3 | functions */ | |
4 | ||
5 | #include "extern.h" | |
6 | #include "level.h" | |
7 | #include "player.h" | |
8 | #include "aClient.h" | |
9 | #include "item.h" | |
10 | #include "pouch.h" | |
11 | #include "toplist.h" | |
12 | #include "flags.h" | |
857510e8 | 13 | #include "options.h" |
32ae1ba9 | 14 | |
cb154cf1 | 15 | #include <stdio.h> |
32ae1ba9 | 16 | #include <fstream> |
17 | ||
18 | using namespace std; | |
19 | ||
20 | bool load_masters() | |
21 | { | |
22 | ifstream infile(masterdata); | |
23 | char *buf; | |
24 | int l = 0; | |
25 | buf = new char[1024]; | |
26 | ||
27 | if (infile.fail()) | |
28 | { | |
29 | log("Error opening %s", masterdata); | |
30 | return false; | |
31 | } | |
32 | ||
33 | #ifdef DEBUGMODE | |
34 | log("Loading masters from %s", masterdata); | |
35 | #endif | |
36 | ||
37 | for (l = 0; l < LEVELS - 1; l++) | |
38 | { | |
39 | infile.getline(buf, 1024, '\n'); | |
40 | ||
41 | log("%s", buf); | |
42 | if (buf[0] == '#' || buf[0] == '\n' || buf[0] == '\r') | |
43 | { | |
44 | l--; | |
45 | continue; | |
46 | } | |
47 | else if (buf[0] == '^') | |
48 | break; | |
49 | ||
50 | Monster *master = &levels[l].master; | |
51 | ||
52 | char *name, *weapon, *strength, *gold, *exp, *maxhp, *death; | |
53 | ||
54 | ||
55 | name = strtok(buf, "~"); | |
56 | weapon = strtok(NULL, "~"); | |
57 | strength = strtok(NULL, "~"); | |
58 | gold = strtok(NULL, "~"); | |
59 | exp = strtok(NULL, "~"); | |
60 | maxhp = strtok(NULL, "~"); | |
61 | death = strtok(NULL, "~"); | |
62 | ||
63 | master->name = name; | |
64 | master->weapon = weapon; | |
65 | master->strength = stringtoint(strength); | |
66 | master->gold = stringtoint(gold); | |
67 | master->exp = stringtoint(exp); | |
68 | master->maxhp = stringtoint(maxhp); | |
69 | master->hp = master->maxhp; | |
70 | master->death = death; | |
71 | } | |
72 | ||
73 | delete []buf; | |
74 | ||
75 | if (l < LEVELS - 1) // We didn't load a master for every level - check data/masters.dat | |
76 | return false; | |
77 | else | |
78 | return true; | |
79 | } | |
80 | ||
81 | void delete_monsters() | |
82 | { | |
83 | for (int x = 0; x < LEVELS; x++) | |
84 | levels[x].monsters.clear(); | |
85 | } | |
86 | ||
87 | int save_gs_dbase() | |
88 | { | |
89 | list<Player*>::iterator iter; | |
90 | Player *it; | |
91 | ofstream outfile; | |
92 | ||
93 | outfile.open(playerdata); | |
94 | ||
95 | if (!outfile) | |
96 | { | |
97 | log("Error opening %s", playerdata); | |
98 | return 0; | |
99 | } | |
100 | ||
101 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) | |
102 | { | |
103 | for(iter = players[x].begin(); iter != players[x].end(); iter++) | |
104 | { | |
105 | it = (*iter); | |
106 | clearYourTurn(it); | |
107 | item *w, *a; | |
108 | w = it->getWeapon(); | |
109 | a = it->getArmor(); | |
110 | ||
111 | outfile << it->getName().c_str() << ' ' << it->getLevel() << ' ' << it->getExp() << ' ' << it->getGold() << ' ' << it->getBank() << ' '<< it->getHP() << ' ' << it->getMaxHP() << ' ' << it->getStrength() << ' ' << it->getDefense() << ' ' << it->getForestFights() << ' ' << it->getPlayerFights() << ' ' << it->getFlags() << ' ' << it->getPassword().c_str() << ' ' << it->lastlogin << ' ' << (w ? w->getID() : 0) << ' ' << (a ? a->getID() : 0); | |
112 | ||
113 | // Traverse the list and write out each item ID and how many uses are left | |
114 | if (!it->inventory->isEmpty()) | |
115 | { | |
116 | list<itemContainer> *myitems; | |
117 | list<itemContainer>::iterator item_iter; | |
118 | myitems = it->inventory->getItems(); | |
119 | ||
120 | for(item_iter = myitems->begin();item_iter != myitems->end();item_iter++) | |
121 | { | |
122 | outfile << ' ' << (*item_iter).getItem()->getID() << ' ' << (*item_iter).getUses(); | |
123 | } | |
124 | } | |
125 | outfile << endl; | |
126 | } | |
127 | } | |
128 | outfile.close(); | |
129 | return 1; | |
130 | } | |
131 | ||
132 | int load_dragon() | |
133 | { | |
134 | ifstream infile; | |
135 | char *buf; | |
136 | ||
137 | infile.open(dragondata); | |
138 | ||
139 | if (infile.fail()) | |
140 | { | |
141 | infile.clear(); | |
142 | log ("Error opening %s. Trying initialdragon.dat", dragondata); | |
143 | infile.open("data/initialdragon.dat"); | |
144 | if (infile.fail()) | |
145 | { | |
146 | log ("Error opening data/initialdragon.dat"); | |
147 | return 0; | |
148 | } | |
149 | } | |
150 | ||
151 | buf = new char[1024]; | |
152 | ||
153 | infile.getline(buf, 1024, '\n'); | |
154 | infile.close(); // Done with the file... we have what we want | |
155 | ||
156 | dragon.name = strtok(buf, "~"); | |
157 | dragon.weapon = strtok(NULL, "~"); | |
158 | dragon.gold = 0; | |
159 | dragon.exp = 0; | |
160 | dragon.strength = stringtoint(strtok(NULL, "~")); | |
161 | dragon.hp = stringtoint(strtok(NULL, "~")); | |
162 | dragon.defense = stringtoint(strtok(NULL, "~")); | |
163 | dragon.death = strtok(NULL, ""); | |
164 | ||
165 | log ("loaded dragon: %s", dragon.name.c_str()); | |
166 | ||
167 | delete []buf; | |
168 | ||
169 | return save_dragon(); // Save the dragon file and return the status code :) | |
170 | } | |
171 | ||
172 | int save_dragon() | |
173 | { | |
174 | ofstream outfile; | |
175 | ||
176 | outfile.open(dragondata); | |
177 | ||
178 | if (outfile.fail()) | |
179 | { | |
180 | log ("Error opening %s. Exiting.", dragondata); | |
181 | return 0; | |
182 | } | |
183 | ||
184 | outfile << dragon.name.c_str() << '~' << dragon.weapon.c_str() << '~' | |
185 | << dragon.strength << '~' << dragon.hp << '~' | |
186 | << dragon.defense << '~' << dragon.death.c_str() << "\n^" | |
187 | << endl; | |
188 | ||
189 | outfile.close(); | |
190 | ||
191 | return 1; | |
192 | } | |
193 | ||
194 | int load_store() | |
195 | { | |
196 | ifstream infile; | |
197 | char *buf; | |
198 | item *tempItem; | |
199 | buf = new char[1024]; | |
200 | long id; | |
201 | ||
202 | infile.open(storeitemdata); | |
203 | ||
204 | if (infile.fail()) | |
205 | { | |
206 | log("Error opening %s", storeitemdata); | |
207 | return 0; | |
208 | } | |
209 | ||
210 | while (infile.getline(buf, 1024, '\n')) | |
211 | { | |
212 | try | |
213 | { | |
214 | if (buf[0] != '#' && buf[0] != '\n' && buf[0] != '\0') | |
215 | { | |
216 | item *tempItem2; | |
217 | id = stringtoint(strtok(buf, "")); | |
218 | tempItem2 = findItemByID(id); | |
219 | if (tempItem2 == NULL) | |
220 | { | |
221 | log("Invalid ID in %s", storeitemdata); | |
26c5e283 | 222 | infile.close(); |
32ae1ba9 | 223 | return 0; |
224 | } | |
225 | ||
226 | tempItem = tempItem2; | |
227 | store.push_back(tempItem); | |
228 | } | |
229 | } | |
230 | catch (char *str) | |
231 | { | |
232 | log("Exception loading store: %s", str); | |
26c5e283 | 233 | infile.close(); |
32ae1ba9 | 234 | delete []buf; |
235 | return 0; | |
236 | } | |
237 | } | |
238 | delete []buf; | |
26c5e283 | 239 | infile.close(); |
32ae1ba9 | 240 | return 1; |
241 | } | |
242 | int load_tavern() | |
243 | { | |
244 | ifstream infile; | |
245 | char *buf; | |
246 | tavernItem tempItem; | |
247 | buf = new char[1024]; | |
248 | long id, level; | |
249 | ||
250 | infile.open(tavernitemdata); | |
251 | if (infile.fail()) | |
252 | { | |
253 | log("Error opening %s", tavernitemdata); | |
254 | return 0; | |
255 | } | |
256 | ||
257 | while (infile.getline(buf, 1024, '\n')) | |
258 | { | |
259 | try | |
260 | { | |
261 | if (buf[0] != '#' && buf[0] != '\n' && buf[0] != '\0') | |
262 | { | |
263 | item *tempItem2; | |
264 | id = stringtoint(strtok(buf, "~")); | |
265 | level = stringtoint(strtok(NULL, "")); | |
266 | tempItem2 = findItemByID(id); | |
267 | if (tempItem2 == NULL) | |
268 | { | |
269 | log("Invalid ID in %s", tavernitemdata); | |
26c5e283 | 270 | infile.close(); |
32ae1ba9 | 271 | return 0; |
272 | } | |
273 | tempItem.setItem(tempItem2); | |
274 | tempItem.setLevel(level); | |
275 | tavern.push_back(tempItem); | |
276 | } | |
277 | } | |
278 | catch (char *str) | |
279 | { | |
280 | log("Exception loading tavern: %s", str); | |
281 | delete []buf; | |
26c5e283 | 282 | infile.close(); |
32ae1ba9 | 283 | return 0; |
284 | } | |
285 | } | |
286 | delete []buf; | |
26c5e283 | 287 | infile.close(); |
32ae1ba9 | 288 | return 1; |
289 | } | |
290 | int load_items() | |
291 | { | |
292 | ifstream infile; | |
293 | char *buf; | |
294 | item *tempItem; | |
295 | ||
296 | buf = new char[1024]; | |
297 | ||
298 | infile.open(itemdata); | |
299 | ||
300 | if (infile.fail()) | |
301 | { | |
302 | log("Error opening %s", itemdata); | |
303 | return 0; | |
304 | } | |
305 | ||
306 | while (infile.getline(buf, 1024, '\n')) | |
307 | { | |
308 | if (buf[0] == '^') | |
309 | break; | |
310 | try | |
311 | { | |
62b9853d | 312 | /* Need to check to see if this is a memory leak. It should |
313 | clear out on exit since STL list::clear() deletes its nodes */ | |
32ae1ba9 | 314 | if (buf[0] != '#' && buf[0] != '\n' && buf[0] != '\0') |
315 | { | |
316 | switch(buf[0]) | |
317 | { | |
318 | case '1': | |
319 | tempItem = new weapon(); | |
320 | break; | |
321 | case '2': | |
322 | tempItem = new armor(); | |
323 | break; | |
324 | case '3': | |
325 | tempItem = new potion(); | |
326 | break; | |
327 | default: | |
328 | log("Invalid Item Type %c in %s", buf[0], itemdata); | |
329 | delete []buf; | |
26c5e283 | 330 | infile.close(); |
32ae1ba9 | 331 | return 0; |
332 | break; | |
333 | } | |
334 | if(tempItem->setData(buf)) | |
335 | { | |
336 | Items.push_back(tempItem); | |
337 | } | |
338 | } | |
339 | } | |
340 | catch (char *str) | |
341 | { | |
342 | log("Exception loading items: %s", str); | |
343 | delete []buf; | |
26c5e283 | 344 | infile.close(); |
32ae1ba9 | 345 | return 0; |
346 | } | |
347 | } | |
26c5e283 | 348 | infile.close(); |
32ae1ba9 | 349 | delete []buf; |
350 | return 1; | |
351 | } | |
352 | ||
353 | int load_gs_dbase() | |
354 | { | |
355 | ifstream infile; | |
356 | Player *p; | |
357 | char *tempname, *buf, *password; | |
358 | int tempnum; | |
359 | buf = new char[100000]; | |
360 | ||
361 | infile.open(playerdata); | |
362 | ||
363 | if (infile.fail()) | |
364 | { | |
365 | log("Error opening %s", playerdata); | |
62b9853d | 366 | delete []buf; |
32ae1ba9 | 367 | return 0; |
368 | } | |
369 | ||
370 | ||
371 | for (int x = 0; x < U_TABLE_SIZE; x++) | |
372 | { | |
373 | list<Player*>::iterator iter; | |
374 | ||
375 | for (iter = players[x].begin(); iter != players[x].end(); iter++) | |
376 | { | |
377 | logout((*iter)->getClient()); | |
378 | delete (*iter); | |
379 | } | |
380 | players[x].clear(); | |
381 | } | |
382 | ||
383 | while (infile.getline(buf, 100000, '\n')) | |
384 | { | |
385 | tempname = strtok(buf, " "); | |
386 | p = new Player(tempname); | |
387 | ||
388 | p->setLevel(stringtoint(strtok(NULL, " "))); | |
389 | p->setExp(stringtoint(strtok(NULL, " "))); | |
390 | p->setGold(stringtoint(strtok(NULL, " "))); | |
391 | p->setBank(stringtoint(strtok(NULL, " "))); | |
392 | tempnum = stringtoint(strtok(NULL, " ")); | |
393 | p->setMaxHP(stringtoint(strtok(NULL, " "))); | |
394 | p->setHP(tempnum); | |
395 | p->setStrength(stringtoint(strtok(NULL, " "))); | |
396 | p->setDefense(stringtoint(strtok(NULL, " "))); | |
397 | p->setForestFights(stringtoint(strtok(NULL, " "))); | |
398 | p->setPlayerFights(stringtoint(strtok(NULL, " "))); | |
399 | p->setFlags(stringtoint(strtok(NULL, " "))); | |
400 | ||
401 | ||
402 | ||
403 | password = strtok(NULL, " "); | |
404 | p->setRawPassword(password); | |
405 | tempname = strtok(NULL, " "); | |
406 | ||
407 | if (tempname) | |
408 | p->lastlogin = stringtoint(tempname); | |
409 | else | |
410 | p->lastlogin = time(NULL); | |
411 | ||
412 | tempname = strtok(NULL, " "); | |
413 | tempnum = stringtoint(tempname); | |
414 | item *tempitem; | |
415 | if (tempnum != 0) | |
416 | { | |
417 | tempitem = findItemByID(tempnum); | |
418 | p->setWeapon(*tempitem); | |
419 | } | |
420 | ||
421 | tempname = strtok(NULL, " "); | |
422 | tempnum = stringtoint(tempname); | |
423 | ||
424 | if (tempnum != 0) | |
425 | { | |
426 | tempitem = findItemByID(tempnum); | |
427 | p->setArmor(*tempitem); | |
428 | } | |
429 | ||
430 | ||
431 | unsigned long hv = iHASH((unsigned char *) p->getName().c_str()); | |
432 | ||
433 | p->setClient(NULL); | |
434 | ||
435 | for (tempname = strtok(NULL, " "); tempname != NULL; tempname = strtok(NULL, " ")) | |
436 | { | |
437 | long int id, uses; | |
438 | list<item*>::iterator item_iter; | |
439 | id = stringtoint(tempname); | |
440 | tempname = strtok(NULL, " "); | |
441 | uses = stringtoint(tempname); | |
442 | ||
443 | item_iter = Items.begin(); | |
444 | while (item_iter != Items.end()) | |
445 | { | |
446 | if ((*item_iter)->getID() == id) | |
447 | { | |
448 | // Don't sort every time you add an item or it eats CPU | |
449 | p->inventory->addItemNoChecks((*item_iter))->setUses(uses); | |
450 | } | |
451 | item_iter++; | |
452 | } | |
453 | } | |
454 | p->inventory->sort(); | |
455 | myToplist.insertPlayer(p); | |
456 | players[hv].push_back(p); | |
457 | } | |
458 | ||
459 | delete [] buf; | |
460 | infile.close(); | |
461 | return 1; | |
462 | } | |
463 | ||
464 | bool load_levels() | |
465 | { | |
466 | char *filename; | |
467 | filename = new char[256]; | |
468 | ||
469 | for (int x = 1; x <= LEVELS; x++) | |
470 | { | |
471 | sprintf(filename, "data/levels/level%d.dat", x); | |
472 | if (levels[x - 1].loadLevel(filename) == false) | |
473 | { | |
474 | delete []filename; | |
475 | return false; | |
476 | } | |
477 | } | |
478 | ||
479 | delete []filename; | |
480 | return true; | |
481 | } | |
482 | ||
483 | bool load_monsters() | |
484 | { | |
485 | char *filename; | |
486 | ifstream infile; | |
487 | char *buf; | |
488 | buf = new char[2048]; | |
62b9853d | 489 | filename = new char[256]; |
32ae1ba9 | 490 | |
491 | for (int level = 1; level <= LEVELS; level++) | |
492 | { | |
62b9853d | 493 | snprintf(filename, 256, "data/monsters/level%d.dat", level); |
32ae1ba9 | 494 | infile.open(filename); |
495 | ||
1bacb01a | 496 | if (infile.fail()) |
32ae1ba9 | 497 | { |
498 | log("Error opening %s", filename); | |
499 | delete []filename; | |
500 | delete []buf; | |
501 | return false; | |
502 | } | |
503 | ||
504 | #ifdef DEBUGMODE | |
505 | log("Loading monsters from %s", filename); | |
506 | #endif | |
507 | ||
508 | while (infile.getline(buf, 2048)) | |
509 | { | |
510 | if (buf[0] == '^') | |
511 | break; | |
512 | if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#') | |
513 | continue; | |
514 | Monster *temp; | |
515 | temp = new Monster; | |
516 | ||
517 | temp->name = strtok(buf, "~"); | |
518 | temp->weapon = strtok(NULL, "~"); | |
519 | temp->death = strtok(NULL, "~"); | |
520 | ||
521 | levels[level - 1].monsters.push_back(temp); | |
522 | ||
523 | } | |
32ae1ba9 | 524 | infile.close(); |
525 | } | |
526 | delete [] buf; | |
62b9853d | 527 | delete [] filename; |
32ae1ba9 | 528 | return true; |
529 | } |