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Commit | Line | Data |
---|---|---|
b568f543 | 1 | * = Not finished |
2 | - = Started | |
3 | X = Finsihed | |
4 | ||
9cda831c | 5 | - Finish the monsters for all levels. |
6 | ||
ee38284f | 7 | - Make all applicable commands take the player name instead of the irc |
9cda831c | 8 | nickname as their parameter. This way players can have different names |
9 | and stay anonymous on IRC while enjoying full game functionality. | |
10 | ||
7031d99e | 11 | - Make an end monster for whatever the last level in the game is... |
3d1af598 | 12 | that way the game has a point no matter how many monsters |
cb5b803b | 13 | are done! |
c62d75be | 14 | |
dbaa8744 | 15 | * Put the masters in a masters.dat file. |
16 | ||
17 | * Group all data in a data directory | |
18 | ||
19 | * Make install | |
20 | ||
ee38284f | 21 | * Make database and config file version numbers |
3d1af598 | 22 | - Not necessary for config files anymore |
9cda831c | 23 | |
b568f543 | 24 | * Town square shouts. Array of 10 strings that gets rotated |
922daad7 | 25 | * Choose how many strings to rotate in the config file |
20d5d721 | 26 | |
b568f543 | 27 | * Offline player fighting |
922daad7 | 28 | * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper)) |
20d5d721 | 29 | |
b568f543 | 30 | * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it) |
bf2cabcd | 31 | * Possible choice in gameserv.conf |
20d5d721 | 32 | |
324ab87f | 33 | * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup |
34 | versions of GameServ to be running on the same network using the same data. | |
35 | ||
b568f543 | 36 | * Classes of players with special abilities like spells and such. |
20d5d721 | 37 | |
b568f543 | 38 | * Hash tables for speedy search/insert into player lists. |
20d5d721 | 39 | |
4dde2ed9 | 40 | * Error handling |
922daad7 | 41 | |
20d5d721 | 42 | * DCC Chat With GameServ for added capabilities |
43 | ||
44 | * Timeouts on player fights w/ option in config file for timeout rate | |
45 | * Other player will win on timeout? option in config file | |
46 | ||
624c0352 | 47 | X Option for including a config file as a runtime parameter for running |
c62d75be | 48 | Multiple instances of GameServ on different networks. |
49 | ||
20d5d721 | 50 | X Fix bug where people can identify while they are two different |
51 | nicknames | |
52 | ||
53 | X Add option to config file for forest fights per day, etc. | |
54 | ||
9cda831c | 55 | X Load monsters from a monsters.dat file so they can be changed easily. |
20d5d721 | 56 | |
922daad7 | 57 | X Periodic updates of the gameserv databases to avoid lost data |
9cda831c | 58 | X Tavern where you can buy potions and powerups |
ee38284f | 59 | X Add functionality for potions |
60 | X Forest events | |
61 | X Wishing well | |
c62d75be | 62 | X Fountain of youth: rejuvination & forest fights |
63 | ||
cb5b803b | 64 | X Make GameServ a true daemon instead of using nohup |
65 | X No output unless it's a loading error | |
66 | ||
67 | X Take out most of the output except if in debug mode. | |
68 | X put in the logfile in debug mode | |
69 | ||
70 | X Add P10: Undernet protocol | |
1e1b5312 | 71 | |
72 | X Notice on missing directive from gameserv.conf file. |