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Commit | Line | Data |
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85ce9d3e | 1 | #include "player.h" |
3662210f | 2 | #include "pouch.h" |
20d5d721 | 3 | #include "extern.h" |
85ce9d3e | 4 | #include <stdlib.h> |
5 | #include <stdio.h> | |
6 | ||
e3c5fe46 | 7 | void Player::reset() |
85ce9d3e | 8 | { |
cdc9a6db | 9 | memset(name, 0, 255); |
10 | memset(password, 0, 255); | |
cbf6551f | 11 | |
85ce9d3e | 12 | exp = 1; |
13 | gold = 0; | |
14 | bank = 500; | |
15 | hp = 10; | |
16 | maxhp = 10; | |
17 | strength = 0; | |
18 | defense = 0; | |
19 | armor = 1; | |
20 | weapon = 1; | |
21 | level = 1; | |
22 | alive = 1; | |
20d5d721 | 23 | forest_fights = forestfights; |
85ce9d3e | 24 | player_fights = 3; |
25 | fight = NULL; | |
26 | master = NULL; | |
27 | battle = NULL; | |
1af35752 | 28 | flags = 0; |
3662210f | 29 | inventory.reset(); |
e3c5fe46 | 30 | } |
31 | ||
32 | Player::Player(aClient *user) | |
33 | { | |
cdc9a6db | 34 | |
35 | name = new char[256]; | |
36 | password = new char[256]; | |
37 | ||
85ce9d3e | 38 | if (user) |
ab4f4ec0 | 39 | { |
0a1518fa | 40 | setData(user->stats); |
ab4f4ec0 | 41 | strcpy(name, user->getNick()); |
42 | } | |
85ce9d3e | 43 | else |
0a1518fa | 44 | setData(NULL); |
45 | ||
85ce9d3e | 46 | cout << "New Player: " << name << endl << flush; |
47 | } | |
0a1518fa | 48 | |
85ce9d3e | 49 | Player::Player(char *n) |
50 | { | |
cdc9a6db | 51 | name = new char[256]; |
52 | password = new char[256]; | |
53 | ||
e3c5fe46 | 54 | reset(); // Set defaults |
85ce9d3e | 55 | |
85ce9d3e | 56 | strcpy(name, n); |
57 | ||
58 | cout << "New Player: " << name << endl << flush; | |
59 | } | |
60 | ||
61 | Player::~Player() | |
e3c5fe46 | 62 | { |
cbf6551f | 63 | cout << "Deleting player"; |
64 | ||
e3c5fe46 | 65 | if (name) |
cbf6551f | 66 | { |
67 | cout << ": " << name; | |
1cf88153 | 68 | delete [] name; |
cbf6551f | 69 | } |
e3c5fe46 | 70 | if (password) |
cbf6551f | 71 | { |
72 | cout << " Password: " << password; | |
1cf88153 | 73 | delete [] password; |
cbf6551f | 74 | } |
75 | cout << endl << "Player Deleted"; | |
e3c5fe46 | 76 | } |
85ce9d3e | 77 | |
78 | void Player::setData(Player *right) | |
79 | { | |
80 | if (right) | |
81 | { | |
82 | strcpy(name, right->name); | |
0a1518fa | 83 | strcpy(password, right->password); |
85ce9d3e | 84 | exp = right->exp; |
85 | gold = right->gold; | |
86 | bank = right->bank; | |
87 | hp = right->hp; | |
88 | maxhp = right->maxhp; | |
89 | strength = right->strength; | |
90 | defense = right->defense; | |
91 | armor = right->armor; | |
92 | weapon = right->weapon; | |
93 | level = right->level; | |
94 | alive = right->alive; | |
85ce9d3e | 95 | forest_fights = right->forest_fights; |
96 | player_fights = right->player_fights; | |
1af35752 | 97 | flags = right->flags; |
85ce9d3e | 98 | } |
0a1518fa | 99 | else |
85ce9d3e | 100 | { |
cdc9a6db | 101 | reset(); |
102 | ||
0a1518fa | 103 | int num = rand() % 32767; |
28f552b8 | 104 | sprintf(name, "Player%d", num); |
85ce9d3e | 105 | } |
0a1518fa | 106 | |
107 | cout << "Setting Player data for " << name << endl; | |
85ce9d3e | 108 | } |
c8ada07e | 109 | |
110 | monster_::~monster_() | |
111 | { | |
112 | delete name; | |
113 | delete weapon; | |
114 | delete death; | |
115 | } | |
116 | ||
117 | monster_::monster_() | |
118 | { | |
119 | name = new char[32]; | |
120 | weapon = new char[32]; | |
121 | death = new char[256]; | |
122 | ||
123 | memset(name, 0, 32); | |
124 | memset(weapon, 0, 32); | |
125 | memset(death, 0, 256); | |
126 | } | |
127 | ||
128 | monster_::monster_(monster_ *m) | |
129 | { | |
130 | name = new char[strlen(m->name) + 1]; | |
131 | weapon = new char[strlen(m->weapon) + 1]; | |
132 | death = new char[strlen(m->death) + 1]; | |
133 | ||
134 | strcpy(name, m->name); | |
135 | strcpy(weapon, m->weapon); | |
136 | strcpy(death, m->death); | |
137 | ||
138 | strength = m->strength; | |
139 | maxhp = m->maxhp; | |
e282e9d2 | 140 | hp = m->hp; |
c8ada07e | 141 | gold = m->gold; |
142 | exp = m->exp; | |
143 | } | |
1af35752 | 144 | |
145 | long int Player::setFlags(long int newflags) | |
146 | { | |
147 | flags = newflags; | |
148 | return getFlags(); | |
149 | } | |
150 | ||
151 | long int Player::addFlag(long int flag) | |
152 | { | |
153 | flags |= flag; | |
154 | return getFlags(); | |
155 | } | |
156 | ||
157 | long int Player::remFlag(long int flag) | |
158 | { | |
159 | flags &= ~flag; | |
160 | return getFlags(); | |
161 | } | |
162 | ||
3662210f | 163 | Pouch::Pouch(int h, int s, int d) |
164 | { | |
165 | setHealing(h); | |
166 | setStrength(s); | |
167 | setDefense(d); | |
168 | } |