]> jfr.im git - irc/gameservirc.git/blame - gameserv/extern.h
Added a couple new directives to the config file
[irc/gameservirc.git] / gameserv / extern.h
CommitLineData
85ce9d3e 1#ifndef EXTERN_H
2#define EXTERN_H
3
4#define E extern
5
ab4f4ec0 6#define LEVELS 12 // Levels in the game
1579dfa2 7#define REALLEVELS 9 // Levels to load from monsters.dat
ab4f4ec0 8#define MONSTERS 12 // Monsters per level
9
85ce9d3e 10#include <stdarg.h>
11#include "player.h"
12#include "list.h"
44ea29f7 13#include "config.h"
e1c41a84 14#include "options.h"
44ea29f7 15
16#if TIME_WITH_SYS_TIME
17# include <sys/time.h>
18# include <time.h>
19#else
20# if HAVE_SYS_TIME_H
21# include <sys/time.h>
22# else
23# include <time.h>
24# endif
25#endif
26
7996e5fd 27// Hash.cpp stuff start
28#define U_TABLE_SIZE 1999
448a1531 29E unsigned long sHASH(const unsigned char *name);
30E unsigned long iHASH(const unsigned char *name);
7996e5fd 31// hash.cpp stuff end
32
44ea29f7 33
abbfcdb9 34E int day;
35E void save_day();
36E void load_day();
85ce9d3e 37
38// The socket
39E int sock;
40
9d057db5 41
8450c018 42/* config.cpp start */
624c0352 43E int load_config_file(char *config = "gameserv.conf");
85ce9d3e 44E void unload_config_file();
45E char *s_GameServ;
46E char *c_Forest;
47E char *c_ForestTopic;
48E char *gshost;
49E char *gsident;
529f5e31 50E char *pidfile;
e1c41a84 51
52#if defined(P10)
53E char *gsnum;
54#endif
55
85ce9d3e 56E char *servername;
57E char *remoteserver;
58E char *remoteport;
59E char *remotepass;
60E char *playerdata;
c62d75be 61E char *logfile;
4dde2ed9 62E char *monsterdata;
45a84400 63E char *adminpass;
173302fe 64E char *VERSION;
65E char *PACKAGE;
bf2cabcd 66E char *welcomemsg;
448a1531 67E char *ignoreserverslist;
bf2cabcd 68
9bafc40d 69E long configflags;
05c527e6 70E bool shuttingdown;
922daad7 71E int welcomedelay;
72E int updateperiod;
20d5d721 73E int forestfights;
8450c018 74E int maxafightdistance;
75E int maxbfightdistance;
40251952 76E int maxidletime;
77E int idlecheckperiod;
8450c018 78
79/* config.cpp end */
85ce9d3e 80
7996e5fd 81E List<aClient> players[U_TABLE_SIZE];
82E List<aClient> clients[U_TABLE_SIZE];
425d7369 83E Monster boss;
85ce9d3e 84
40251952 85/** tcpclient.cpp **/
86E void check_idles();
87
85ce9d3e 88/** List search functions **/
89E aClient *find(char *nick);
90E aClient *find(const char *nick);
91E aClient *findbynick(char *nick);
92E aClient *findbynick(const char *nick);
4e5760fd 93E aClient *findbyrealnick(char *realnick);
0a1518fa 94E aClient *findplayer(const char *name);
ee38284f 95E aClient *findIRCplayer(const char *nick);
ce61cdfa 96#ifdef P10
97E aClient *findbyrealnick(char *realnick);
98#endif
85ce9d3e 99
40251952 100/** tcpclient.cpp **/
101
85ce9d3e 102/** Sock writing functions **/
103E void notice(const char *source, const char *dest, const char *fmt, ...);
104E void raw(const char *fmt, ...);
105
106/** gameserv.cpp **/
107E void gameserv(char *source, char *buf);
ab4f4ec0 108E Monster *monsters[LEVELS][MONSTERS];
85ce9d3e 109
110/** forest.cpp **/
111E void forest(char *source, char *buf);
112
113/** functions.cpp **/
114
85ce9d3e 115E bool is_playing(char *u);
1af35752 116E bool is_playing(aClient *user);
117
85ce9d3e 118E bool is_fighting(char *u);
1af35752 119E bool is_fighting(aClient *user);
120
85ce9d3e 121E bool player_fight(char *u);
1af35752 122E bool player_fight(aClient *user);
123
85ce9d3e 124E bool master_fight(char *u);
1af35752 125E bool master_fight(aClient *user);
126
653c4f62 127#ifndef HAVE_STRTOK
85ce9d3e 128E char *strtok(char *str, const char *delim);
653c4f62 129#endif
130
85ce9d3e 131E char *spaces(int len, char *seperator);
85ce9d3e 132E void display_monster(char *u);
133E void display_players(char *u);
134E int stricmp(const char *s1, const char *s2);
135E int strnicmp(const char *s1, const char *s2, size_t len);
136E long int chartoint(char ch);
137E int isstringnum(char *num);
138E long int pow (int x, int y);
139E long int stringtoint(char *number);
140E void init_masters();
141E void init_monsters();
4dde2ed9 142E bool load_monsters();
c8ada07e 143E void delete_monsters();
144E void delete_masters();
145E Monster *getNewMonster(Monster *m);
146E void deleteMonster(Monster *m);
44ea29f7 147E void refresh(Player *p);
85ce9d3e 148E void refreshall();
40251952 149E void updateTS(Player *p);
150E bool timedOut(Player *p);
151E void timeOutEvent(Player *p);
ee38284f 152E void reset(Player *p);
153E void resetall();
85ce9d3e 154
9cda831c 155E void do_attack(char *u);
156E void do_bank(char *u);
157E void do_fight(char *u);
158E void do_forest(char *u);
159E void do_heal(char *u);
85ce9d3e 160E void do_identify(char *u);
9cda831c 161E void do_invenory(char *u);
162E void do_list(char *u);
b0359af9 163E void do_logout(char *u);
85ce9d3e 164E void do_play(char *u);
165E void do_quitg(char *u);
9cda831c 166E void do_refresh(char *u);
167E void do_register(char *u);
85ce9d3e 168E void do_reset(char *u);
85ce9d3e 169E void do_run(char *u);
85ce9d3e 170E void do_stats(char *u);
9cda831c 171E void do_store(char *u);
172E void do_tavern(char *u);
83cf716f 173E void do_use(char *u);
85ce9d3e 174E void see_mystic(char *u);
85ce9d3e 175
b0359af9 176E void logout(aClient *user); // log a user off the game
9cda831c 177E void showstats(const char *u, const char *nick);
178E void showinventory(aClient *from, aClient *to = NULL);
85ce9d3e 179/* Database saving stuff */
180
181E int save_gs_dbase();
182E int load_gs_dbase();
183
c62d75be 184// Log File Stuff
185E void log(const char *fmt, ...);
186
85ce9d3e 187#endif