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Commit | Line | Data |
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85ce9d3e | 1 | #ifndef EXTERN_H |
2 | #define EXTERN_H | |
3 | ||
4 | #define E extern | |
5 | ||
ab4f4ec0 | 6 | #define LEVELS 12 // Levels in the game |
1579dfa2 | 7 | #define REALLEVELS 9 // Levels to load from monsters.dat |
ab4f4ec0 | 8 | #define MONSTERS 12 // Monsters per level |
9 | ||
85ce9d3e | 10 | #include <stdarg.h> |
11 | #include "player.h" | |
12 | #include "list.h" | |
44ea29f7 | 13 | #include "config.h" |
e1c41a84 | 14 | #include "options.h" |
44ea29f7 | 15 | |
16 | #if TIME_WITH_SYS_TIME | |
17 | # include <sys/time.h> | |
18 | # include <time.h> | |
19 | #else | |
20 | # if HAVE_SYS_TIME_H | |
21 | # include <sys/time.h> | |
22 | # else | |
23 | # include <time.h> | |
24 | # endif | |
25 | #endif | |
26 | ||
7996e5fd | 27 | // Hash.cpp stuff start |
28 | #define U_TABLE_SIZE 1999 | |
448a1531 | 29 | E unsigned long sHASH(const unsigned char *name); |
30 | E unsigned long iHASH(const unsigned char *name); | |
7996e5fd | 31 | // hash.cpp stuff end |
32 | ||
44ea29f7 | 33 | |
abbfcdb9 | 34 | E int day; |
35 | E void save_day(); | |
36 | E void load_day(); | |
85ce9d3e | 37 | |
38 | // The socket | |
39 | E int sock; | |
40 | ||
9d057db5 | 41 | |
8450c018 | 42 | /* config.cpp start */ |
624c0352 | 43 | E int load_config_file(char *config = "gameserv.conf"); |
85ce9d3e | 44 | E void unload_config_file(); |
45 | E char *s_GameServ; | |
46 | E char *c_Forest; | |
47 | E char *c_ForestTopic; | |
48 | E char *gshost; | |
49 | E char *gsident; | |
529f5e31 | 50 | E char *pidfile; |
e1c41a84 | 51 | |
52 | #if defined(P10) | |
53 | E char *gsnum; | |
54 | #endif | |
55 | ||
85ce9d3e | 56 | E char *servername; |
57 | E char *remoteserver; | |
58 | E char *remoteport; | |
59 | E char *remotepass; | |
60 | E char *playerdata; | |
c62d75be | 61 | E char *logfile; |
4dde2ed9 | 62 | E char *monsterdata; |
45a84400 | 63 | E char *adminpass; |
173302fe | 64 | E char *VERSION; |
65 | E char *PACKAGE; | |
bf2cabcd | 66 | E char *welcomemsg; |
448a1531 | 67 | E char *ignoreserverslist; |
bf2cabcd | 68 | |
9bafc40d | 69 | E long configflags; |
05c527e6 | 70 | E bool shuttingdown; |
922daad7 | 71 | E int welcomedelay; |
72 | E int updateperiod; | |
20d5d721 | 73 | E int forestfights; |
8450c018 | 74 | E int maxafightdistance; |
75 | E int maxbfightdistance; | |
40251952 | 76 | E int maxidletime; |
77 | E int idlecheckperiod; | |
8450c018 | 78 | |
79 | /* config.cpp end */ | |
85ce9d3e | 80 | |
7996e5fd | 81 | E List<aClient> players[U_TABLE_SIZE]; |
82 | E List<aClient> clients[U_TABLE_SIZE]; | |
425d7369 | 83 | E Monster boss; |
85ce9d3e | 84 | |
40251952 | 85 | /** tcpclient.cpp **/ |
86 | E void check_idles(); | |
87 | ||
85ce9d3e | 88 | /** List search functions **/ |
89 | E aClient *find(char *nick); | |
90 | E aClient *find(const char *nick); | |
91 | E aClient *findbynick(char *nick); | |
92 | E aClient *findbynick(const char *nick); | |
4e5760fd | 93 | E aClient *findbyrealnick(char *realnick); |
0a1518fa | 94 | E aClient *findplayer(const char *name); |
ee38284f | 95 | E aClient *findIRCplayer(const char *nick); |
ce61cdfa | 96 | #ifdef P10 |
97 | E aClient *findbyrealnick(char *realnick); | |
98 | #endif | |
85ce9d3e | 99 | |
40251952 | 100 | /** tcpclient.cpp **/ |
101 | ||
85ce9d3e | 102 | /** Sock writing functions **/ |
103 | E void notice(const char *source, const char *dest, const char *fmt, ...); | |
104 | E void raw(const char *fmt, ...); | |
105 | ||
106 | /** gameserv.cpp **/ | |
107 | E void gameserv(char *source, char *buf); | |
ab4f4ec0 | 108 | E Monster *monsters[LEVELS][MONSTERS]; |
85ce9d3e | 109 | |
110 | /** forest.cpp **/ | |
111 | E void forest(char *source, char *buf); | |
112 | ||
113 | /** functions.cpp **/ | |
114 | ||
85ce9d3e | 115 | E bool is_playing(char *u); |
1af35752 | 116 | E bool is_playing(aClient *user); |
117 | ||
85ce9d3e | 118 | E bool is_fighting(char *u); |
1af35752 | 119 | E bool is_fighting(aClient *user); |
120 | ||
85ce9d3e | 121 | E bool player_fight(char *u); |
1af35752 | 122 | E bool player_fight(aClient *user); |
123 | ||
85ce9d3e | 124 | E bool master_fight(char *u); |
1af35752 | 125 | E bool master_fight(aClient *user); |
126 | ||
653c4f62 | 127 | #ifndef HAVE_STRTOK |
85ce9d3e | 128 | E char *strtok(char *str, const char *delim); |
653c4f62 | 129 | #endif |
130 | ||
85ce9d3e | 131 | E char *spaces(int len, char *seperator); |
85ce9d3e | 132 | E void display_monster(char *u); |
133 | E void display_players(char *u); | |
134 | E int stricmp(const char *s1, const char *s2); | |
135 | E int strnicmp(const char *s1, const char *s2, size_t len); | |
136 | E long int chartoint(char ch); | |
137 | E int isstringnum(char *num); | |
138 | E long int pow (int x, int y); | |
139 | E long int stringtoint(char *number); | |
140 | E void init_masters(); | |
141 | E void init_monsters(); | |
4dde2ed9 | 142 | E bool load_monsters(); |
c8ada07e | 143 | E void delete_monsters(); |
144 | E void delete_masters(); | |
145 | E Monster *getNewMonster(Monster *m); | |
146 | E void deleteMonster(Monster *m); | |
44ea29f7 | 147 | E void refresh(Player *p); |
85ce9d3e | 148 | E void refreshall(); |
40251952 | 149 | E void updateTS(Player *p); |
150 | E bool timedOut(Player *p); | |
151 | E void timeOutEvent(Player *p); | |
ee38284f | 152 | E void reset(Player *p); |
153 | E void resetall(); | |
85ce9d3e | 154 | |
9cda831c | 155 | E void do_attack(char *u); |
156 | E void do_bank(char *u); | |
157 | E void do_fight(char *u); | |
158 | E void do_forest(char *u); | |
159 | E void do_heal(char *u); | |
85ce9d3e | 160 | E void do_identify(char *u); |
9cda831c | 161 | E void do_invenory(char *u); |
162 | E void do_list(char *u); | |
b0359af9 | 163 | E void do_logout(char *u); |
85ce9d3e | 164 | E void do_play(char *u); |
165 | E void do_quitg(char *u); | |
9cda831c | 166 | E void do_refresh(char *u); |
167 | E void do_register(char *u); | |
85ce9d3e | 168 | E void do_reset(char *u); |
85ce9d3e | 169 | E void do_run(char *u); |
85ce9d3e | 170 | E void do_stats(char *u); |
9cda831c | 171 | E void do_store(char *u); |
172 | E void do_tavern(char *u); | |
83cf716f | 173 | E void do_use(char *u); |
85ce9d3e | 174 | E void see_mystic(char *u); |
85ce9d3e | 175 | |
b0359af9 | 176 | E void logout(aClient *user); // log a user off the game |
9cda831c | 177 | E void showstats(const char *u, const char *nick); |
178 | E void showinventory(aClient *from, aClient *to = NULL); | |
85ce9d3e | 179 | /* Database saving stuff */ |
180 | ||
181 | E int save_gs_dbase(); | |
182 | E int load_gs_dbase(); | |
183 | ||
c62d75be | 184 | // Log File Stuff |
185 | E void log(const char *fmt, ...); | |
186 | ||
85ce9d3e | 187 | #endif |