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Commit | Line | Data |
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85ce9d3e | 1 | #include <fstream.h> |
2 | #include <string.h> | |
3 | #include <stdio.h> | |
4 | #include "extern.h" | |
5 | ||
6 | void load_config_file(char *config); | |
7 | void unload_config_file(); | |
85ce9d3e | 8 | |
9 | /* Random Configuration Stuff Goes Here until I code it to load from a .conf file :)*/ | |
10 | ||
11 | char *s_GameServ; // GameServ's nickname | |
12 | char *gshost; // GameServ's Hostname | |
13 | char *gsident; // GameServ's ident/username | |
14 | char *servername; // GameServ's Server | |
15 | char *c_Forest; // Forest channel | |
16 | char *c_ForestTopic; // Forest Channel Topic | |
45a84400 | 17 | char *adminpass; // Administrator password |
bf2cabcd | 18 | char *welcomemsg; // Welcome Message |
19 | int confloadtime; // Welcome Message Delay | |
85ce9d3e | 20 | |
21 | // Remote server stuff. This is used for the outgoing connection gameserv needs to make | |
22 | // to a real ircd. | |
23 | char *remoteserver; // Server to connect to | |
24 | char *remoteport; // Port to connect to on remoteserver | |
25 | char *remotepass; // Password for the server link | |
26 | ||
27 | char *playerdata; // File to store player data in | |
4dde2ed9 | 28 | char *monsterdata; // File to load monster data from |
85ce9d3e | 29 | |
30 | void unload_config_file() | |
31 | { | |
32 | if (s_GameServ) | |
1cf88153 | 33 | delete [] s_GameServ; |
85ce9d3e | 34 | if (gshost) |
1cf88153 | 35 | delete [] gshost; |
85ce9d3e | 36 | if (gsident) |
1cf88153 | 37 | delete [] gsident; |
85ce9d3e | 38 | if (servername) |
1cf88153 | 39 | delete [] servername; |
85ce9d3e | 40 | if (c_Forest) |
1cf88153 | 41 | delete [] c_Forest; |
85ce9d3e | 42 | if (c_ForestTopic) |
1cf88153 | 43 | delete [] c_ForestTopic; |
85ce9d3e | 44 | if (remoteserver) |
1cf88153 | 45 | delete [] remoteserver; |
85ce9d3e | 46 | if (remoteport) |
1cf88153 | 47 | delete [] remoteport; |
85ce9d3e | 48 | if (remotepass) |
1cf88153 | 49 | delete [] remotepass; |
85ce9d3e | 50 | if (playerdata) |
1cf88153 | 51 | delete [] playerdata; |
4dde2ed9 | 52 | if (monsterdata) |
53 | delete [] monsterdata; | |
45a84400 | 54 | if (adminpass) |
55 | delete [] adminpass; | |
bf2cabcd | 56 | if (welcomemsg) |
57 | delete [] welcomemsg; | |
85ce9d3e | 58 | } |
bf2cabcd | 59 | |
85ce9d3e | 60 | void load_config_file(char *config) |
61 | { | |
62 | char *buf, *directive, *value; | |
63 | buf = new char[1024]; | |
64 | ||
65 | unload_config_file(); | |
66 | ||
67 | ifstream infile; | |
68 | infile.open(config); | |
69 | if (infile.fail()) | |
70 | { | |
9cc5ab57 | 71 | cout << "Error opening " << config << endl; |
85ce9d3e | 72 | return; |
73 | } | |
74 | ||
75 | while (infile.getline(buf, 1024, '\n')) | |
76 | { | |
77 | cout << "Buf: " << buf << endl; | |
78 | ||
9cc5ab57 | 79 | if (buf[0] == '#' || buf[0] == ' ' || buf[0] == '\0' || buf[0] == '\n' || buf[0] == '\r') |
85ce9d3e | 80 | continue; |
81 | ||
82 | directive = strtok(buf, " "); | |
83 | ||
84 | if (stricmp(directive, "S_GAMESERV") == 0) | |
85 | { | |
86 | value = strtok(NULL, " "); | |
87 | s_GameServ = new char[strlen(value) + 1]; | |
88 | strcpy(s_GameServ, value); | |
89 | } | |
90 | else if (stricmp(directive, "GSHOST") == 0) | |
91 | { | |
92 | value = strtok(NULL, " "); | |
93 | gshost = new char[strlen(value) + 1]; | |
94 | strcpy(gshost, value); | |
95 | } | |
96 | else if (stricmp(directive, "GSIDENT") == 0) | |
97 | { | |
98 | value = strtok(NULL, " "); | |
99 | gsident = new char[strlen(value) + 1]; | |
100 | strcpy(gsident, value); | |
101 | } | |
102 | else if (stricmp(directive, "SERVERNAME") == 0) | |
103 | { | |
104 | value = strtok(NULL, " "); | |
105 | servername = new char[strlen(value) + 1]; | |
106 | strcpy(servername, value); | |
107 | } | |
108 | else if (stricmp(directive, "C_FOREST") == 0) | |
109 | { | |
110 | value = strtok(NULL, " "); | |
111 | c_Forest = new char[strlen(value) + 1]; | |
112 | strcpy(c_Forest, value); | |
113 | } | |
114 | else if (stricmp(directive, "C_FORESTTOPIC") == 0) | |
115 | { | |
116 | value = strtok(NULL, ""); | |
117 | c_ForestTopic = new char[strlen(value) + 1]; | |
118 | strcpy(c_ForestTopic, value); | |
119 | } | |
120 | else if (stricmp(directive, "REMOTESERVER") == 0) | |
121 | { | |
122 | value = strtok(NULL, " "); | |
123 | remoteserver = new char[strlen(value) + 1]; | |
124 | strcpy(remoteserver, value); | |
125 | } | |
126 | else if (stricmp(directive, "REMOTEPORT") == 0) | |
127 | { | |
128 | value = strtok(NULL, " "); | |
129 | remoteport = new char[strlen(value) + 1]; | |
130 | strcpy(remoteport, value); | |
131 | } | |
132 | else if (stricmp(directive, "REMOTEPASS") == 0) | |
133 | { | |
134 | value = strtok(NULL, ""); | |
135 | remotepass = new char[strlen(value) + 1]; | |
136 | strcpy(remotepass, value); | |
137 | } | |
138 | else if (stricmp(directive, "PLAYERDATA") == 0) | |
139 | { | |
140 | value = strtok(NULL, ""); | |
141 | playerdata = new char[strlen(value) + 1]; | |
142 | strcpy(playerdata, value); | |
143 | } | |
4dde2ed9 | 144 | else if (stricmp(directive, "MONSTERDATA") == 0) |
145 | { | |
146 | value = strtok(NULL, ""); | |
147 | monsterdata = new char[strlen(value) + 1]; | |
148 | strcpy(monsterdata, value); | |
149 | } | |
45a84400 | 150 | else if (stricmp(directive, "ADMINPASS") == 0) |
151 | { | |
152 | value = strtok(NULL, ""); | |
153 | adminpass = new char[strlen(value) + 1]; | |
154 | strcpy(adminpass, value); | |
155 | } | |
bf2cabcd | 156 | else if (stricmp(directive, "CONFLOADTIME") == 0) |
157 | { | |
158 | value = strtok(NULL, " "); | |
159 | confloadtime = stringtoint(value); | |
160 | } | |
161 | else if (stricmp(directive, "WELCOMEMSG") == 0) | |
162 | { | |
163 | value = strtok(NULL, ""); | |
164 | welcomemsg = new char[strlen(value) + 1]; | |
165 | strcpy(welcomemsg, value); | |
166 | } | |
85ce9d3e | 167 | else |
168 | { | |
9cc5ab57 | 169 | cout << "Unknown Directive. Buffer: " << buf << endl; |
85ce9d3e | 170 | continue; |
171 | } | |
85ce9d3e | 172 | } |
1cf88153 | 173 | delete [] buf; |
85ce9d3e | 174 | infile.close(); |
175 | } |