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Commit | Line | Data |
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bf2cabcd | 1 | Version 1.1.4 |
4dde2ed9 | 2 | * Fixed the welcome msg sending "ICK" instead of the nickname of a new aclient. (Thank you wcampbel) |
3 | * Load now has an optional parameter "monsters" which will force a load of the monsterdata | |
4 | file. This is useful for changing monsters on-the-fly. | |
5 | * Added a load_monsters function that loads from a preconfigured monsters.dat file instead of | |
6 | hard coding the monsters into the array. Users can now change the monster configuration | |
7 | around. | |
bf2cabcd | 8 | * Added a new directive to the config file: confloadtime |
9 | this represents the delay (in seconds) until GameServ sends a welcome message to incoming | |
10 | clients. | |
11 | * Added the welcome message to the config file. See gameserv.example.conf for more info on how to | |
12 | use the variable as a formatted string. | |
1af35752 | 13 | Version 1.1.3 |
14 | * Removed a lot of extra list searches by changing all of the boolean functions to take | |
15 | aClient as a parameter instead of a nickname string. | |
16 | * Added an is_alive boolean function. Players must now wait until the next day to play again. | |
17 | * Saving the player->flags integer to the players.dat file. Old databases will not work. | |
18 | QUICK FIX: put a 0 to the left of the encrypted passwords for all player entries so the | |
19 | database can load properly. Look in flags.h for a description of the way flags work. | |
0510abf2 | 20 | Version 1.1.2 |
0501fe18 | 21 | * Added a /version reply |
173302fe | 22 | * Fixed the Makefile to include configscript.cpp |
108f1888 | 23 | * Added a join message when people connect to the IRCD. The message is set on a delay |
24 | so that on the initial nick burst, the services do not send everyone the message. | |
0510abf2 | 25 | * Changed the admin commands from a simple password interface to a more sophisticated flags |
26 | approach. Now you have to identify with the administrator password once, and your flags | |
27 | indicate that you are an admin for all commands. | |
28 | * Full help files available corrected form for the new administrator type commands. | |
29 | ||
c7340cbd | 30 | Version 1.1.1 |
31 | * Added some admin features. | |
32 | - Refresh | |
33 | * Added help menu functionality for all commands. | |
34 | * Fixed the register command so it notified the client that registration was successful. | |
35 | * Changed the master command so that you didn't have to fight your master if you | |
36 | had enough experience. There is now a question/fight subcommand set for the master | |
37 | command. | |
38 | * Tweaked the masters a bit. Basically, they were too tough. Once a player had enough | |
39 | experience, they had no chance against their master until they got the next two | |
40 | weapons up. This made the next level too easy. Past level 1 still needs tweaking. | |
41 | * Added functionality for bahamut IRCD | |
0510abf2 | 42 | |
c7340cbd | 43 | Version 1.1.0 |
44 | * Added autoconf functionality to the gameserv package. Does not compile correctly on | |
45 | SunOS without tweaking. | |
46 | * Fixed the game so that players stats reset at midnight UTC + 8 hours. | |
47 | time(NULL) - (time(NULL) % 86400) + 3600 * 8 | |
48 | * Added a contrib directory with a user submitted patch for hybrid ircd. |