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4534c364 | 1 | #ifndef __GS__ITEM_H__\r |
2 | #define __GS__ITEM_H__\r | |
3 | #include <GameServ/GameLayer/GameObjects/GameObject.h>\r | |
4 | using GameServ::GameLayer::GameObjects::GameObject;\r | |
e0d3cb09 | 5 | #include <GameServ/Types.h>\r |
6 | using GameServ::Types::ItemTypes;\r | |
cce88913 | 7 | using GameServ::Types::Modifiers;\r |
8e6e952d | 8 | using GameServ::Types::Range;\r |
1134c368 | 9 | using GameServ::Types::ObjectTypes;\r |
4534c364 | 10 | \r |
11 | #include <string>\r | |
12 | using std::string;\r | |
cce88913 | 13 | #include <map>\r |
14 | using std::map;\r | |
4534c364 | 15 | \r |
551b6a1d | 16 | namespace GameServ { namespace GameLayer { namespace GameObjects {\r |
17 | \r | |
4534c364 | 18 | class ItemGO : public GameObject\r |
19 | {\r | |
20 | public:\r | |
21 | ItemGO();\r | |
4534c364 | 22 | virtual ~ItemGO();\r |
23 | \r | |
24f452e8 | 24 | //! Property get - Number\r |
25 | unsigned int Number(void) const;\r | |
26 | \r | |
27 | //! Property set - Number\r | |
28 | void Number(const unsigned int &value);\r | |
29 | \r | |
4534c364 | 30 | //! Property get - Name\r |
31 | string Name(void) const;\r | |
32 | //! Property set - Name\r | |
33 | void Name(const string &value);\r | |
34 | \r | |
35 | //! Property get - Price\r | |
36 | unsigned long int Price(void) const;\r | |
37 | //! Property set - Price\r | |
38 | void Price(const unsigned long int &value);\r | |
39 | \r | |
40 | //! Property get - Uses\r | |
41 | int Uses(void) const;\r | |
42 | //! Property set - Uses\r | |
43 | void Uses(const int &value);\r | |
44 | \r | |
45 | //! Property get - Item Type\r | |
1134c368 | 46 | virtual ItemTypes::ItemType Type(void) const = 0;\r |
4534c364 | 47 | \r |
48 | //! Property get - Modifiers\r | |
fadef98f | 49 | map<Modifiers::Modifier, Range<int> > Modifiers(void) const;\r |
cce88913 | 50 | \r |
4534c364 | 51 | //! Property set - Modifiers\r |
fadef98f | 52 | void Modifiers(const map<Modifiers::Modifier, Range<int> > &modifiers);\r |
4534c364 | 53 | \r |
1134c368 | 54 | //! Use item on a game object\r |
55 | virtual void Use(shared_ptr<GameObject> spObject);\r | |
56 | //! Undo item's last effect on a game object\r | |
57 | virtual void Undo(shared_ptr<GameObject> spObject);\r | |
58 | \r | |
59 | virtual ItemGO *Clone(void) const = 0;\r | |
23f6e925 | 60 | \r |
1134c368 | 61 | virtual ObjectTypes::ObjectType ObjectType(void) const;\r |
4534c364 | 62 | \r |
551b6a1d | 63 | protected:\r |
24f452e8 | 64 | unsigned int mNumber;\r |
4534c364 | 65 | string mName;\r |
66 | unsigned long int mPrice;\r | |
67 | int mUses;\r | |
fadef98f | 68 | map<Modifiers::Modifier, Range<int> > mModifiers;\r |
23f6e925 | 69 | \r |
70 | //! Base class standard modifier applier. Simply adds the modified stat to the correct stat\r | |
fadef98f | 71 | virtual void ApplyModifier(shared_ptr<GameObject> spObject, const Modifiers::Modifier &modifier, Range<int> r);\r |
72 | virtual void UndoModifier(shared_ptr<GameObject> spObject, const Modifiers::Modifier &modifier, Range<int> r);\r | |
4534c364 | 73 | };\r |
74 | }}}\r | |
75 | #endif |