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Commit | Line | Data |
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85ce9d3e | 1 | #ifndef EXTERN_H |
2 | #define EXTERN_H | |
3 | ||
4 | #define E extern | |
5 | ||
ab4f4ec0 | 6 | #define LEVELS 12 // Levels in the game |
9d3b1d42 | 7 | #define REALLEVELS 8 // Levels to load from monsters.dat |
ab4f4ec0 | 8 | #define MONSTERS 12 // Monsters per level |
9 | ||
85ce9d3e | 10 | #include <stdarg.h> |
11 | #include "player.h" | |
12 | #include "list.h" | |
44ea29f7 | 13 | #include "config.h" |
e1c41a84 | 14 | #include "options.h" |
44ea29f7 | 15 | |
16 | #if TIME_WITH_SYS_TIME | |
17 | # include <sys/time.h> | |
18 | # include <time.h> | |
19 | #else | |
20 | # if HAVE_SYS_TIME_H | |
21 | # include <sys/time.h> | |
22 | # else | |
23 | # include <time.h> | |
24 | # endif | |
25 | #endif | |
26 | ||
27 | ||
abbfcdb9 | 28 | E int day; |
29 | E void save_day(); | |
30 | E void load_day(); | |
85ce9d3e | 31 | |
32 | // The socket | |
33 | E int sock; | |
34 | ||
9d057db5 | 35 | |
85ce9d3e | 36 | // Random configuration stuff |
624c0352 | 37 | E int load_config_file(char *config = "gameserv.conf"); |
85ce9d3e | 38 | E void unload_config_file(); |
39 | E char *s_GameServ; | |
40 | E char *c_Forest; | |
41 | E char *c_ForestTopic; | |
42 | E char *gshost; | |
43 | E char *gsident; | |
e1c41a84 | 44 | |
45 | #if defined(P10) | |
46 | E char *gsnum; | |
47 | #endif | |
48 | ||
85ce9d3e | 49 | E char *servername; |
50 | E char *remoteserver; | |
51 | E char *remoteport; | |
52 | E char *remotepass; | |
53 | E char *playerdata; | |
c62d75be | 54 | E char *logfile; |
4dde2ed9 | 55 | E char *monsterdata; |
45a84400 | 56 | E char *adminpass; |
173302fe | 57 | E char *VERSION; |
58 | E char *PACKAGE; | |
bf2cabcd | 59 | E char *welcomemsg; |
60 | ||
922daad7 | 61 | E int welcomedelay; |
62 | E int updateperiod; | |
20d5d721 | 63 | E int forestfights; |
85ce9d3e | 64 | |
65 | E List<aClient> clients; | |
66 | E List<aClient> players; | |
67 | ||
68 | /** List search functions **/ | |
69 | E aClient *find(char *nick); | |
70 | E aClient *find(const char *nick); | |
71 | E aClient *findbynick(char *nick); | |
72 | E aClient *findbynick(const char *nick); | |
4e5760fd | 73 | E aClient *findbyrealnick(char *realnick); |
0a1518fa | 74 | E aClient *findplayer(const char *name); |
ee38284f | 75 | E aClient *findIRCplayer(const char *nick); |
ce61cdfa | 76 | #ifdef P10 |
77 | E aClient *findbyrealnick(char *realnick); | |
78 | #endif | |
85ce9d3e | 79 | |
80 | /** Sock writing functions **/ | |
81 | E void notice(const char *source, const char *dest, const char *fmt, ...); | |
82 | E void raw(const char *fmt, ...); | |
83 | ||
84 | /** gameserv.cpp **/ | |
85 | E void gameserv(char *source, char *buf); | |
ab4f4ec0 | 86 | E Monster *monsters[LEVELS][MONSTERS]; |
85ce9d3e | 87 | |
88 | /** forest.cpp **/ | |
89 | E void forest(char *source, char *buf); | |
90 | ||
91 | /** functions.cpp **/ | |
92 | ||
85ce9d3e | 93 | E bool is_playing(char *u); |
1af35752 | 94 | E bool is_playing(aClient *user); |
95 | ||
85ce9d3e | 96 | E bool is_fighting(char *u); |
1af35752 | 97 | E bool is_fighting(aClient *user); |
98 | ||
85ce9d3e | 99 | E bool player_fight(char *u); |
1af35752 | 100 | E bool player_fight(aClient *user); |
101 | ||
85ce9d3e | 102 | E bool master_fight(char *u); |
1af35752 | 103 | E bool master_fight(aClient *user); |
104 | ||
653c4f62 | 105 | #ifndef HAVE_STRTOK |
85ce9d3e | 106 | E char *strtok(char *str, const char *delim); |
653c4f62 | 107 | #endif |
108 | ||
85ce9d3e | 109 | E char *spaces(int len, char *seperator); |
85ce9d3e | 110 | E void display_monster(char *u); |
111 | E void display_players(char *u); | |
112 | E int stricmp(const char *s1, const char *s2); | |
113 | E int strnicmp(const char *s1, const char *s2, size_t len); | |
114 | E long int chartoint(char ch); | |
115 | E int isstringnum(char *num); | |
116 | E long int pow (int x, int y); | |
117 | E long int stringtoint(char *number); | |
118 | E void init_masters(); | |
119 | E void init_monsters(); | |
4dde2ed9 | 120 | E bool load_monsters(); |
c8ada07e | 121 | E void delete_monsters(); |
122 | E void delete_masters(); | |
123 | E Monster *getNewMonster(Monster *m); | |
124 | E void deleteMonster(Monster *m); | |
44ea29f7 | 125 | E void refresh(Player *p); |
85ce9d3e | 126 | E void refreshall(); |
ee38284f | 127 | E void reset(Player *p); |
128 | E void resetall(); | |
85ce9d3e | 129 | |
9cda831c | 130 | E void do_attack(char *u); |
131 | E void do_bank(char *u); | |
132 | E void do_fight(char *u); | |
133 | E void do_forest(char *u); | |
134 | E void do_heal(char *u); | |
85ce9d3e | 135 | E void do_identify(char *u); |
9cda831c | 136 | E void do_invenory(char *u); |
137 | E void do_list(char *u); | |
85ce9d3e | 138 | E void do_play(char *u); |
139 | E void do_quitg(char *u); | |
9cda831c | 140 | E void do_refresh(char *u); |
141 | E void do_register(char *u); | |
85ce9d3e | 142 | E void do_reset(char *u); |
85ce9d3e | 143 | E void do_run(char *u); |
85ce9d3e | 144 | E void do_stats(char *u); |
9cda831c | 145 | E void do_store(char *u); |
146 | E void do_tavern(char *u); | |
83cf716f | 147 | E void do_use(char *u); |
85ce9d3e | 148 | E void see_mystic(char *u); |
85ce9d3e | 149 | |
9cda831c | 150 | E void showstats(const char *u, const char *nick); |
151 | E void showinventory(aClient *from, aClient *to = NULL); | |
85ce9d3e | 152 | /* Database saving stuff */ |
153 | ||
154 | E int save_gs_dbase(); | |
155 | E int load_gs_dbase(); | |
156 | ||
c62d75be | 157 | // Log File Stuff |
158 | E void log(const char *fmt, ...); | |
159 | ||
85ce9d3e | 160 | #endif |