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Commit | Line | Data |
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85ce9d3e | 1 | #include "player.h" |
2 | #include <stdlib.h> | |
3 | #include <stdio.h> | |
4 | ||
e3c5fe46 | 5 | void Player::reset() |
85ce9d3e | 6 | { |
cdc9a6db | 7 | memset(name, 0, 255); |
8 | memset(password, 0, 255); | |
cbf6551f | 9 | |
85ce9d3e | 10 | exp = 1; |
11 | gold = 0; | |
12 | bank = 500; | |
13 | hp = 10; | |
14 | maxhp = 10; | |
15 | strength = 0; | |
16 | defense = 0; | |
17 | armor = 1; | |
18 | weapon = 1; | |
19 | level = 1; | |
20 | alive = 1; | |
85ce9d3e | 21 | forest_fights = 100; |
22 | player_fights = 3; | |
23 | fight = NULL; | |
24 | master = NULL; | |
25 | battle = NULL; | |
1af35752 | 26 | flags = 0; |
e3c5fe46 | 27 | } |
28 | ||
29 | Player::Player(aClient *user) | |
30 | { | |
cdc9a6db | 31 | |
32 | name = new char[256]; | |
33 | password = new char[256]; | |
34 | ||
85ce9d3e | 35 | if (user) |
ab4f4ec0 | 36 | { |
0a1518fa | 37 | setData(user->stats); |
ab4f4ec0 | 38 | strcpy(name, user->getNick()); |
39 | } | |
85ce9d3e | 40 | else |
0a1518fa | 41 | setData(NULL); |
42 | ||
85ce9d3e | 43 | cout << "New Player: " << name << endl << flush; |
44 | } | |
0a1518fa | 45 | |
85ce9d3e | 46 | Player::Player(char *n) |
47 | { | |
cdc9a6db | 48 | name = new char[256]; |
49 | password = new char[256]; | |
50 | ||
e3c5fe46 | 51 | reset(); // Set defaults |
85ce9d3e | 52 | |
85ce9d3e | 53 | strcpy(name, n); |
54 | ||
55 | cout << "New Player: " << name << endl << flush; | |
56 | } | |
57 | ||
58 | Player::~Player() | |
e3c5fe46 | 59 | { |
cbf6551f | 60 | cout << "Deleting player"; |
61 | ||
e3c5fe46 | 62 | if (name) |
cbf6551f | 63 | { |
64 | cout << ": " << name; | |
1cf88153 | 65 | delete [] name; |
cbf6551f | 66 | } |
e3c5fe46 | 67 | if (password) |
cbf6551f | 68 | { |
69 | cout << " Password: " << password; | |
1cf88153 | 70 | delete [] password; |
cbf6551f | 71 | } |
72 | cout << endl << "Player Deleted"; | |
e3c5fe46 | 73 | } |
85ce9d3e | 74 | |
75 | void Player::setData(Player *right) | |
76 | { | |
77 | if (right) | |
78 | { | |
79 | strcpy(name, right->name); | |
0a1518fa | 80 | strcpy(password, right->password); |
85ce9d3e | 81 | exp = right->exp; |
82 | gold = right->gold; | |
83 | bank = right->bank; | |
84 | hp = right->hp; | |
85 | maxhp = right->maxhp; | |
86 | strength = right->strength; | |
87 | defense = right->defense; | |
88 | armor = right->armor; | |
89 | weapon = right->weapon; | |
90 | level = right->level; | |
91 | alive = right->alive; | |
85ce9d3e | 92 | forest_fights = right->forest_fights; |
93 | player_fights = right->player_fights; | |
1af35752 | 94 | flags = right->flags; |
85ce9d3e | 95 | } |
0a1518fa | 96 | else |
85ce9d3e | 97 | { |
cdc9a6db | 98 | reset(); |
99 | ||
0a1518fa | 100 | int num = rand() % 32767; |
28f552b8 | 101 | sprintf(name, "Player%d", num); |
85ce9d3e | 102 | } |
0a1518fa | 103 | |
104 | cout << "Setting Player data for " << name << endl; | |
85ce9d3e | 105 | } |
c8ada07e | 106 | |
107 | monster_::~monster_() | |
108 | { | |
109 | delete name; | |
110 | delete weapon; | |
111 | delete death; | |
112 | } | |
113 | ||
114 | monster_::monster_() | |
115 | { | |
116 | name = new char[32]; | |
117 | weapon = new char[32]; | |
118 | death = new char[256]; | |
119 | ||
120 | memset(name, 0, 32); | |
121 | memset(weapon, 0, 32); | |
122 | memset(death, 0, 256); | |
123 | } | |
124 | ||
125 | monster_::monster_(monster_ *m) | |
126 | { | |
127 | name = new char[strlen(m->name) + 1]; | |
128 | weapon = new char[strlen(m->weapon) + 1]; | |
129 | death = new char[strlen(m->death) + 1]; | |
130 | ||
131 | strcpy(name, m->name); | |
132 | strcpy(weapon, m->weapon); | |
133 | strcpy(death, m->death); | |
134 | ||
135 | strength = m->strength; | |
136 | maxhp = m->maxhp; | |
e282e9d2 | 137 | hp = m->hp; |
c8ada07e | 138 | gold = m->gold; |
139 | exp = m->exp; | |
140 | } | |
1af35752 | 141 | |
142 | long int Player::setFlags(long int newflags) | |
143 | { | |
144 | flags = newflags; | |
145 | return getFlags(); | |
146 | } | |
147 | ||
148 | long int Player::addFlag(long int flag) | |
149 | { | |
150 | flags |= flag; | |
151 | return getFlags(); | |
152 | } | |
153 | ||
154 | long int Player::remFlag(long int flag) | |
155 | { | |
156 | flags &= ~flag; | |
157 | return getFlags(); | |
158 | } | |
159 |