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Commit | Line | Data |
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85ce9d3e | 1 | #ifndef EXTERN_H |
2 | #define EXTERN_H | |
3 | ||
4 | #define E extern | |
5 | ||
ab4f4ec0 | 6 | #define LEVELS 12 // Levels in the game |
7 | #define MONSTERS 12 // Monsters per level | |
8 | ||
85ce9d3e | 9 | #include <stdarg.h> |
10 | #include "player.h" | |
11 | #include "list.h" | |
44ea29f7 | 12 | #include "config.h" |
13 | ||
14 | #if TIME_WITH_SYS_TIME | |
15 | # include <sys/time.h> | |
16 | # include <time.h> | |
17 | #else | |
18 | # if HAVE_SYS_TIME_H | |
19 | # include <sys/time.h> | |
20 | # else | |
21 | # include <time.h> | |
22 | # endif | |
23 | #endif | |
24 | ||
25 | ||
26 | // The timestamp from load time to be compared against the current midnight time. | |
27 | E long timestamp; | |
28 | E void save_timestamp(); | |
29 | E void load_timestamp(); | |
30 | E long int midnight(long int offset = 8); | |
85ce9d3e | 31 | |
32 | // The socket | |
33 | E int sock; | |
34 | ||
9d057db5 | 35 | |
85ce9d3e | 36 | // Random configuration stuff |
37 | E void load_config_file(char *config = "gameserv.conf"); | |
38 | E void unload_config_file(); | |
39 | E char *s_GameServ; | |
40 | E char *c_Forest; | |
41 | E char *c_ForestTopic; | |
42 | E char *gshost; | |
43 | E char *gsident; | |
44 | E char *servername; | |
45 | E char *remoteserver; | |
46 | E char *remoteport; | |
47 | E char *remotepass; | |
48 | E char *playerdata; | |
45a84400 | 49 | E char *adminpass; |
173302fe | 50 | E char *VERSION; |
51 | E char *PACKAGE; | |
85ce9d3e | 52 | |
53 | E List<aClient> clients; | |
54 | E List<aClient> players; | |
55 | ||
56 | /** List search functions **/ | |
57 | E aClient *find(char *nick); | |
58 | E aClient *find(const char *nick); | |
59 | E aClient *findbynick(char *nick); | |
60 | E aClient *findbynick(const char *nick); | |
0a1518fa | 61 | E aClient *findplayer(const char *name); |
85ce9d3e | 62 | |
63 | /** Sock writing functions **/ | |
64 | E void notice(const char *source, const char *dest, const char *fmt, ...); | |
65 | E void raw(const char *fmt, ...); | |
66 | ||
67 | /** gameserv.cpp **/ | |
68 | E void gameserv(char *source, char *buf); | |
ab4f4ec0 | 69 | E Monster *monsters[LEVELS][MONSTERS]; |
85ce9d3e | 70 | |
71 | /** forest.cpp **/ | |
72 | E void forest(char *source, char *buf); | |
73 | ||
74 | /** functions.cpp **/ | |
75 | ||
85ce9d3e | 76 | E bool is_playing(char *u); |
1af35752 | 77 | E bool is_playing(aClient *user); |
78 | ||
85ce9d3e | 79 | E bool is_fighting(char *u); |
1af35752 | 80 | E bool is_fighting(aClient *user); |
81 | ||
85ce9d3e | 82 | E bool player_fight(char *u); |
1af35752 | 83 | E bool player_fight(aClient *user); |
84 | ||
85ce9d3e | 85 | E bool master_fight(char *u); |
1af35752 | 86 | E bool master_fight(aClient *user); |
87 | ||
88 | E bool is_alive(char *u); | |
89 | E bool is_alive(aClient *user); | |
653c4f62 | 90 | |
91 | #ifndef HAVE_STRTOK | |
85ce9d3e | 92 | E char *strtok(char *str, const char *delim); |
653c4f62 | 93 | #endif |
94 | ||
85ce9d3e | 95 | E char *spaces(int len, char *seperator); |
85ce9d3e | 96 | E void display_monster(char *u); |
97 | E void display_players(char *u); | |
98 | E int stricmp(const char *s1, const char *s2); | |
99 | E int strnicmp(const char *s1, const char *s2, size_t len); | |
100 | E long int chartoint(char ch); | |
101 | E int isstringnum(char *num); | |
102 | E long int pow (int x, int y); | |
103 | E long int stringtoint(char *number); | |
104 | E void init_masters(); | |
105 | E void init_monsters(); | |
c8ada07e | 106 | E void delete_monsters(); |
107 | E void delete_masters(); | |
108 | E Monster *getNewMonster(Monster *m); | |
109 | E void deleteMonster(Monster *m); | |
44ea29f7 | 110 | E void refresh(Player *p); |
85ce9d3e | 111 | E void refreshall(); |
112 | E void reset(aClient *ni); | |
113 | ||
114 | E void do_list(char *u); | |
c7340cbd | 115 | E void do_refresh(char *u); |
85ce9d3e | 116 | E void do_register(char *u); |
117 | E void do_identify(char *u); | |
118 | E void do_play(char *u); | |
119 | E void do_quitg(char *u); | |
120 | E void do_reset(char *u); | |
121 | E void do_fight(char *u); | |
122 | E void do_store(char *u); | |
123 | E void do_heal(char *u); | |
124 | E void do_bank(char *u); | |
125 | E void do_attack(char *u); | |
126 | E void do_run(char *u); | |
127 | E void do_visit(char *u); | |
128 | E void do_stats(char *u); | |
129 | E void do_forest(char *u); | |
130 | E void see_mystic(char *u); | |
131 | E void showstats(const char *u, const char *nick); | |
132 | ||
133 | /* Database saving stuff */ | |
134 | ||
135 | E int save_gs_dbase(); | |
136 | E int load_gs_dbase(); | |
137 | ||
138 | #endif |