]> jfr.im git - irc/gameservirc.git/blame - gameserv/Changes
Bugfix relating to player fights (in Changes file) and fixed the run script.
[irc/gameservirc.git] / gameserv / Changes
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f5c25639 1Version 1.1.6
1902338e 2* Fixed a bug that allowed a player already in a fight to be challenged
3 by another player. The other player was then locked into the fight
4 with no way out.
5f34df27 5* Added a use command that allows a player to use items in their inventory.
6 Currently the only items are health, strength, and defense potions.
7 Command may be used in battle, but it costs you your turn.
73c71976 8* Changed the stats command so that it takes the player name as
9 the stats request. You type /msg GameServ stats nick still, but
10 nick no longer has to be on IRC. You use the player name instead of
11 the IRC Nickname.
f27a378f 12* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
13* Fixed a problem in the display_help() function that could cause a bus
14 error. The problem was with changing literal text when passed to the
15 function as a filename. The function now copies the data as a local
16 variable and modifies that. (Thank you wcampbel)
17* Fixed a bug that allowed a player to be registered twice if the player
18 was not online. (Thank you wcampbel)
9cda831c 19* Added an inventory command which allows players to view how many
20 potions they are storing.
21* Added a tavern command which allows players to buy potions and store
22 them in their inventory for later use.
f5c25639 23* Made some cosmetic changes to this file.
24* Added an inventory class Pouch which allows players to carry around
25 things such as potions and such.
26
922daad7 27Version 1.1.5
f5c25639 28* Added a missing help file admin_commands. It was written before, but
29 somehow was deleted.
20d5d721 30* Admins can now identify as any user without having the correct password.
31* Fixed a bug that allowed for two nicknames to identify for the same player.
f5c25639 32* Added a forestfights directive to the config file so admins can set the
33 default daily forest fights.
34* Added a die directive to the config file that will not let you start
35 GameServ if it is present.
20d5d721 36* Inputted monsters for Level 6. Six more levels left unfinished.
f5c25639 37* Changed confloadtime directive to welcomedelay directive in the config file.
38 This made more sense.
39* Added an updateperiod directive to the config file. This represents the
40 period (in seconds) for updating the player data file. Every time the
41 gameserv server gets a message it will check to see if "updateperiod"
42 seconds or more have elapsed since the last update.
43
bf2cabcd 44Version 1.1.4
f5c25639 45* Fixed the welcome msg sending "ICK" instead of the nickname of a new
46 aclient. (Thank you wcampbel)
47* Load now has an optional parameter "monsters" which will force a load of the
48 monsterdata file. This is useful for changing monsters on-the-fly.
49* Added a load_monsters function that loads from a preconfigured monsters.dat
50 file instead of hard coding the monsters into the array. Users can now
51 change the monster configuration around without knowing C/C++.
bf2cabcd 52* Added a new directive to the config file: confloadtime
f5c25639 53 this represents the delay (in seconds) until GameServ sends a welcome
54 message to incoming clients.
55* Added the welcome message to the config file. See gameserv.example.conf
56 for more info on how to use the variable as a formatted string.
57
1af35752 58Version 1.1.3
f5c25639 59* Removed a lot of extra list searches by changing all of the boolean
60 functions to take aClient as a parameter instead of a nickname string.
61* Added an is_alive boolean function. Players must now wait until the next
62 day to play again.
63* Saving the player->flags integer to the players.dat file. Old databases
64 will not work.
65 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
66 entries so the database can load properly. Look in flags.h for a
67 description of the way flags work.
68
0510abf2 69Version 1.1.2
0501fe18 70* Added a /version reply
173302fe 71* Fixed the Makefile to include configscript.cpp
f5c25639 72* Added a join message when people connect to the IRCD. The message is set
73 on a delay so that on the initial nick burst, the services do not send
74 everyone the message.
75* Changed the admin commands from a simple password interface to a more
76 sophisticated flags approach. Now you have to identify with the
77 administrator password once, and your flags indicate that you are an
78 admin for all commands.
79* Full help files available in corrected form for the new administrator type
80 commands.
0510abf2 81
c7340cbd 82Version 1.1.1
83* Added some admin features.
84 - Refresh
85* Added help menu functionality for all commands.
f5c25639 86* Fixed the register command so it notified the client that registration
87 was successful.
88* Changed the master command so that you didn't have to fight your master
89 if you had enough experience. There is now a question/fight subcommand
90 set for the master command.
91* Tweaked the masters a bit. Basically, they were too tough. Once a player
92 had enough experience, they had no chance against their master until
93 they got the next two weapons up. This made the next level too easy.
94 Past level 1 still needs tweaking.
c7340cbd 95* Added functionality for bahamut IRCD
0510abf2 96
c7340cbd 97Version 1.1.0
f5c25639 98* Added autoconf functionality to the gameserv package. Does not compile
99 correctly on SunOS without tweaking.
c7340cbd 100* Fixed the game so that players stats reset at midnight UTC + 8 hours.
101 time(NULL) - (time(NULL) % 86400) + 3600 * 8
102* Added a contrib directory with a user submitted patch for hybrid ircd.