]> jfr.im git - irc/gameservirc.git/blame - gameserv/extern.h
Added a loop that makes gameserv reload if disconnected. It gives 3 attempts until...
[irc/gameservirc.git] / gameserv / extern.h
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85ce9d3e 1#ifndef EXTERN_H
2#define EXTERN_H
3
4#define E extern
5
ab4f4ec0 6#define LEVELS 12 // Levels in the game
1579dfa2 7#define REALLEVELS 9 // Levels to load from monsters.dat
ab4f4ec0 8#define MONSTERS 12 // Monsters per level
9
85ce9d3e 10#include <stdarg.h>
11#include "player.h"
12#include "list.h"
44ea29f7 13#include "config.h"
e1c41a84 14#include "options.h"
44ea29f7 15
16#if TIME_WITH_SYS_TIME
17# include <sys/time.h>
18# include <time.h>
19#else
20# if HAVE_SYS_TIME_H
21# include <sys/time.h>
22# else
23# include <time.h>
24# endif
25#endif
26
7996e5fd 27// Hash.cpp stuff start
28#define U_TABLE_SIZE 1999
29E unsigned long HASH(const unsigned char *name, int size_of_table);
30// hash.cpp stuff end
31
44ea29f7 32
abbfcdb9 33E int day;
34E void save_day();
35E void load_day();
85ce9d3e 36
37// The socket
38E int sock;
39
9d057db5 40
8450c018 41/* config.cpp start */
624c0352 42E int load_config_file(char *config = "gameserv.conf");
85ce9d3e 43E void unload_config_file();
44E char *s_GameServ;
45E char *c_Forest;
46E char *c_ForestTopic;
47E char *gshost;
48E char *gsident;
529f5e31 49E char *pidfile;
e1c41a84 50
51#if defined(P10)
52E char *gsnum;
53#endif
54
85ce9d3e 55E char *servername;
56E char *remoteserver;
57E char *remoteport;
58E char *remotepass;
59E char *playerdata;
c62d75be 60E char *logfile;
4dde2ed9 61E char *monsterdata;
45a84400 62E char *adminpass;
173302fe 63E char *VERSION;
64E char *PACKAGE;
bf2cabcd 65E char *welcomemsg;
66
05c527e6 67E bool shuttingdown;
922daad7 68E int welcomedelay;
69E int updateperiod;
20d5d721 70E int forestfights;
8450c018 71E int maxafightdistance;
72E int maxbfightdistance;
73
74/* config.cpp end */
85ce9d3e 75
7996e5fd 76E List<aClient> players[U_TABLE_SIZE];
77E List<aClient> clients[U_TABLE_SIZE];
425d7369 78E Monster boss;
85ce9d3e 79
80/** List search functions **/
81E aClient *find(char *nick);
82E aClient *find(const char *nick);
83E aClient *findbynick(char *nick);
84E aClient *findbynick(const char *nick);
4e5760fd 85E aClient *findbyrealnick(char *realnick);
0a1518fa 86E aClient *findplayer(const char *name);
ee38284f 87E aClient *findIRCplayer(const char *nick);
ce61cdfa 88#ifdef P10
89E aClient *findbyrealnick(char *realnick);
90#endif
85ce9d3e 91
92/** Sock writing functions **/
93E void notice(const char *source, const char *dest, const char *fmt, ...);
94E void raw(const char *fmt, ...);
95
96/** gameserv.cpp **/
97E void gameserv(char *source, char *buf);
ab4f4ec0 98E Monster *monsters[LEVELS][MONSTERS];
85ce9d3e 99
100/** forest.cpp **/
101E void forest(char *source, char *buf);
102
103/** functions.cpp **/
104
85ce9d3e 105E bool is_playing(char *u);
1af35752 106E bool is_playing(aClient *user);
107
85ce9d3e 108E bool is_fighting(char *u);
1af35752 109E bool is_fighting(aClient *user);
110
85ce9d3e 111E bool player_fight(char *u);
1af35752 112E bool player_fight(aClient *user);
113
85ce9d3e 114E bool master_fight(char *u);
1af35752 115E bool master_fight(aClient *user);
116
653c4f62 117#ifndef HAVE_STRTOK
85ce9d3e 118E char *strtok(char *str, const char *delim);
653c4f62 119#endif
120
85ce9d3e 121E char *spaces(int len, char *seperator);
85ce9d3e 122E void display_monster(char *u);
123E void display_players(char *u);
124E int stricmp(const char *s1, const char *s2);
125E int strnicmp(const char *s1, const char *s2, size_t len);
126E long int chartoint(char ch);
127E int isstringnum(char *num);
128E long int pow (int x, int y);
129E long int stringtoint(char *number);
130E void init_masters();
131E void init_monsters();
4dde2ed9 132E bool load_monsters();
c8ada07e 133E void delete_monsters();
134E void delete_masters();
135E Monster *getNewMonster(Monster *m);
136E void deleteMonster(Monster *m);
44ea29f7 137E void refresh(Player *p);
85ce9d3e 138E void refreshall();
ee38284f 139E void reset(Player *p);
140E void resetall();
85ce9d3e 141
9cda831c 142E void do_attack(char *u);
143E void do_bank(char *u);
144E void do_fight(char *u);
145E void do_forest(char *u);
146E void do_heal(char *u);
85ce9d3e 147E void do_identify(char *u);
9cda831c 148E void do_invenory(char *u);
149E void do_list(char *u);
b0359af9 150E void do_logout(char *u);
85ce9d3e 151E void do_play(char *u);
152E void do_quitg(char *u);
9cda831c 153E void do_refresh(char *u);
154E void do_register(char *u);
85ce9d3e 155E void do_reset(char *u);
85ce9d3e 156E void do_run(char *u);
85ce9d3e 157E void do_stats(char *u);
9cda831c 158E void do_store(char *u);
159E void do_tavern(char *u);
83cf716f 160E void do_use(char *u);
85ce9d3e 161E void see_mystic(char *u);
85ce9d3e 162
b0359af9 163E void logout(aClient *user); // log a user off the game
9cda831c 164E void showstats(const char *u, const char *nick);
165E void showinventory(aClient *from, aClient *to = NULL);
85ce9d3e 166/* Database saving stuff */
167
168E int save_gs_dbase();
169E int load_gs_dbase();
170
c62d75be 171// Log File Stuff
172E void log(const char *fmt, ...);
173
85ce9d3e 174#endif