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108f1888 1#ifndef FLAGS_H
2#define FLAGS_H
3
6f727d4c 4#include "extern.h"
5
1af35752 6/* This file contains all the flags used in the aClient and Player classes.
108f1888 7 * More flags can be added simply by going up in multiples of 2.
1af35752 8 * ie. 0001 0002 0004 0008 0010 0020 0040 0080 0100 0200 0400 0800 1000 2000 4000
9 * 8000 10000 20000 40000 80000 100000 200000 400000 800000 1000000 2000000 4000000
10 * 8000000 10000000 20000000 40000000 80000000 (32 bit)
108f1888 11 * This method was taken from my experience in working with various
12 * IRCD packages. Most of them use this for their modes along with
13 * corresponding letter representations.
1af35752 14 * Theoretically, each flag is 32 bit (long int), and each place in a flag
15 * is one hexadecimal digit (four bits). So, technically each flag variable
16 * can hold 8 spaces for flags. 8 spaces at 4 flags per space makes for
17 * 32 possible flags for each long int. That means there are 32 flags available
18 * for the aClient class, and 32 for the player class.
0d012394 19 *
20 * Basically if you are having problems visualizing how flags work, think of them in
21 * binary terms:
22 * Hex Binary
23 * 0x0001 0001
24 * 0x0002 0010
25 * 0x0004 0100
26 * 0x0008 1000
27 * Basically, each flag represents a 1. When you add the different flags, you are just
28 * adding a 1 in the given position. So 1001 would be 0x0009 or flags 0001 and 0008.
108f1888 29 */
30
1af35752 31// aClient FLAGS ONLY
18b84d11 32#define FLAG_ADMIN 0x00000001
33#define FLAG_IGNORE 0x00000002
34#define FLAG_PLAYING 0x00000004
108f1888 35
1af35752 36// PLAYER FLAGS ONLY
18b84d11 37#define FLAG_MASTER 0x00000001
38#define FLAG_ALIVE 0x00000002
39#define FLAG_YOURTURN 0x00000004
40#define FLAG_WONGAME 0x00000008
8e800549 41#define FLAG_DRAGONFIGHT 0x00000010
9c443e07 42#define FLAG_TIMEDOUT 0x00000020
108f1888 43
9bafc40d 44// Config File flags
18b84d11 45#define CFLAG_LISTENONCF 0x00000001
46#define CFLAG_USEPRIVMSG 0x00000002
47#define CFLAG_BOPER 0x00000004
48#define CFLAG_WELCOME 0x00000008
6c33e9ce 49#define CFLAG_SAVEDNOTICE 0x00000010
5431156e 50#define CFLAG_USENICKSERV 0x00000020
1fe6fccd 51#define CFLAG_ROLLOVERFORESTFIGHTS 0x00000040
2ca6a3de 52#define CFLAG_FAIRFIGHTS 0x00000080
53
54#define setFairFights() (configflags |= CFLAG_FAIRFIGHTS)
55#define clearFairFights() (configflags &= ~CFLAG_FAIRFIGHTS)
56#define isFairFights() (configflags & CFLAG_FAIRFIGHTS)
1fe6fccd 57
58#define setRolloverForestFights() (configflags |= CFLAG_ROLLOVERFORESTFIGHTS)
59#define clearRolloverForestFights() (configflags &= ~CFLAG_ROLLOVERFORESTFIGHTS)
60#define isRolloverForestFights() (configflags & CFLAG_ROLLOVERFORESTFIGHTS)
5431156e 61
62#define setUseNickServ() (configflags |= CFLAG_USENICKSERV)
63#define clearUseNickServ() (configflags &= ~CFLAG_USENICKSERV)
64#define isUseNickServ() (configflags & CFLAG_USENICKSERV)
6c33e9ce 65
66#define setSavedNotice() (configflags |= CFLAG_SAVEDNOTICE)
67#define clearSavedNotice() (configflags &= ~CFLAG_SAVEDNOTICE)
5c449fde 68#define isSavedNotice() (configflags & CFLAG_SAVEDNOTICE)
18b84d11 69
70#define setWelcome() (configflags |= CFLAG_WELCOME)
71#define clearWelcome() (configflags &= ~CFLAG_WELCOME)
72#define isWelcome() (configflags & CFLAG_WELCOME)
6f727d4c 73
74#define setListenOnCF() (configflags |= CFLAG_LISTENONCF)
75#define clearListenOnCF() (configflags &= ~CFLAG_LISTENONCF)
c8117c0f 76#define isListenOnCF() (configflags & CFLAG_LISTENONCF)
9bafc40d 77
6f727d4c 78#define setUsePrivmsg() (configflags |= CFLAG_USEPRIVMSG)
79#define clearUsePrivmsg() (configflags &= ~CFLAG_USEPRIVMSG)
80#define isUsePrivmsg() (configflags & CFLAG_USEPRIVMSG)
9bafc40d 81
6f727d4c 82#define setBOper() (configflags |= CFLAG_BOPER)
83#define clearBOPer() (configflags &= ~CFLAG_BOPER)
84#define isBOper() (configflags & CFLAG_BOPER)
108f1888 85
1af35752 86// aClient flags
87// #define ADMIN_FLAGS(FLAG_ONE | FLAG_TWO | FLAG_ETC)
88#define ADMIN_FLAGS (FLAG_ADMIN)
108f1888 89
90#define setAdmin(x) ((x)->addFlag(FLAG_ADMIN))
91#define clearAdmin(x) ((x)->remFlag(FLAG_ADMIN))
92#define isAdmin(x) ((x)->getFlags() & FLAG_ADMIN)
93
1af35752 94#define clearAdminFlags(x) ((x)->remFlag(ADMIN_FLAGS))
95
448a1531 96#define setIgnore(x) ((x)->addFlag(FLAG_IGNORE))
97#define clearIgnore(x) ((x)->remFlag(FLAG_IGNORE))
98#define isIgnore(x) ((x)->getFlags() & FLAG_IGNORE) && !isAdmin(x)
99
3f243b0b 100#define setPlaying(x) ((x)->addFlag(FLAG_PLAYING))
101#define clearPlaying(x) ((x)->remFlag(FLAG_IGNORE))
102#define FL_is_playing(x) ((x)->getFlags() & FLAG_PLAYING)
1af35752 103
104// Player Flags
9c443e07 105#define PF_timedout(x) ((x)->getFlags() & FLAG_TIMEDOUT)
106#define PF_settimedout(x) ((x)->addFlag(FLAG_TIMEDOUT))
107#define PF_cleartimedout(x) ((x)->remFlag(FLAG_TIMEDOUT))
108
ee38284f 109#define seenMaster(x) ((x)->getFlags() & FLAG_MASTER)
110#define setMaster(x) ((x)->addFlag(FLAG_MASTER))
111#define clearMaster(x) ((x)->remFlag(FLAG_MASTER))
112
113#define isAlive(x) ((x)->getFlags() & FLAG_ALIVE)
114#define setAlive(x) ((x)->addFlag(FLAG_ALIVE))
115#define clearAlive(x) ((x)->remFlag(FLAG_ALIVE))
1af35752 116
ee38284f 117#define isYourTurn(x) ((x)->getFlags() & FLAG_YOURTURN)
118#define setYourTurn(x) ((x)->addFlag(FLAG_YOURTURN))
119#define clearYourTurn(x) ((x)->remFlag(FLAG_YOURTURN))
1af35752 120
9ea839ce 121#define hasWonGame(x) ((x)->getFlags() & FLAG_WONGAME)
122#define setWonGame(x) ((x)->addFlag(FLAG_WONGAME))
123#define clearWonGame(x) ((x)->remFlag(FLAG_WONGAME))
124
8e800549 125#define isDragonFight(x) ((x)->getFlags() & FLAG_DRAGONFIGHT)
126#define setDragonFight(x) ((x)->addFlag(FLAG_DRAGONFIGHT))
127#define clearDragonFight(x) ((x)->remFlag(FLAG_DRAGONFIGHT))
128
108f1888 129#endif