X-Git-Url: https://jfr.im/git/irc/evilnet/x3.git/blobdiff_plain/d76ed9a966ee3d955c8ef00ecc02e643c2005e2e..0fb450a22595dc963dc580768a209026c1e3722a:/NEWS diff --git a/NEWS b/NEWS index a71d318..f2e4113 100644 --- a/NEWS +++ b/NEWS @@ -1,41 +1 @@ -News for srvx release 0.9.5 -[March 21, 2001 - Present] ---------------------------- -- 0.9.5 released March 21, 2001. -- This is the LAST release before 1.0 goes out. -- We came across a (large) memory leak in FreeBSD's libc and worked - around it. We also submitted a bug report to the FreeBSD team. -- As far as we know, no more serious bugs are present in srvx. Most - development before 1.0 will be tweaking and minor fixups. -- Helpfiles should be up to date before the release of 1.0. -- Just showing off srvx's speed: - <@Jedi> ?timecmd trace count host * - -OpServX(OpServX@Services.GamesNET.net)- Found 4593 matches. - -OpServX(OpServX@Services.GamesNET.net)- Command `trace' finished in 0.003037 seconds. - - -News for everything prior to 0.9.5 -[April 16, 2000 - March 20, 2001] ----------------------------------- -- Coding began about 1 year prior to the 0.9.5 release. -- Documentation up to 0.9.5 is virtually non-existant. -- PRE01 released April 16, 2000. -- PRE02 released April 18, 2000. -- After the main parts were completed, it all came down to bug fixing. -- 0.1 released June 13, 2000. -- srvx was setup on a machine and linked to GamesNET for its initial beta - tests. Many many many bugs were fixed in the first week, fewer as time - went along. -- 0.2 released July 5, 2000. -- Between 0.2 and 0.7 code for the services themselves was put in. Prior - to this was mainly core coding. -- Using dmalloc, bounds-checking and new log replaying code, we were able - to hammer out alot bugs, some of which were severe enough to cause a - segfault. -- 0.7 released December 15, 2000. [0.3 through 0.6 never released] -- 0.9 released January 17, 2001. [0.8 never released] -- Just prior to the 0.9.5 release, numerous memory leaks were fixed, - prompting the release of 0.9.5. -- srvx is still running smoothly on GamesNET. If we didn't take it down - every 2 days to be updated with new patches, its uptime would be quite - high. +stuff