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+ <H1>[IRCServices Coding] Re: Akill problem in 5.0.22</H1>
+ <B>Robert F Merrill</B>
+ <A HREF="mailto:ircservices-coding%40ircservices.za.net?Subject=%5BIRCServices%20Coding%5D%20Re%3A%20Akill%20problem%20in%205.0.22&In-Reply-To=030801c3950f%243cb55270%246401a8c0%40turby"
+ TITLE="[IRCServices Coding] Re: Akill problem in 5.0.22">griever at t2n.org
+ </A><BR>
+ <I>Fri Oct 17 21:20:07 PDT 2003</I>
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+<PRE>Saturn wrote:
+
+><i>Would have been nice if someone had mentioned that (about the
+</I>><i>ImmediatelySendAutokill) from the start. I would say the flag is misleading
+</I>><i>in title then, because I (and 8 other people on my staff -- none of us are
+</I>><i>dummies, either) read that as meaning it will Immediately send the auto
+</I>><i>kill... "ImmediatelyUpdateServers" might be more fitting from an intuitive
+</I>><i>standpoint, not that I'm suggesting changing the name, but at least the
+</I>><i>documentation of it could be a bit more explicit IMHO.
+</I>><i>
+</I>><i>
+</I>It DOES immediately send the autokill. You just don't grasp the meaning
+of sending the autokill.
+It literally sends an AKILL (or TKL in the case of unreal) message to
+the servers. At least unreal
+and bahamut will then scan for matching clients and disconnect them,
+however not all servers
+do this.
+
+If you are using unreal and it doesn't disconnect the matching users,
+then it is either a bug in
+unreal (not uncommon) or the services really *aren't* sending the tkl
+message (doubt it).
+
+Try adding an akill for a connected client. If the client doesn't die,
+do a /stats g on their server.
+You should see a g-line added for them.
+
+Also note that if you have akill exclusions enabled (bad idea most of
+the time), services will NEVER add an akill
+or gline on servers that don't support akill or gline exclusions (I
+don't know of any that do), but rather
+manually kill everyone that matches as they connect. In this case, you
+should disable akill exclusions and
+it should start working.
+
+
+
+</PRE>
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