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14 <H1>[IRCServices] ChanServ KICK Command</H1>
15 <B>Bergee</B>
16 <A HREF="mailto:ircservices%40ircservices.esper.net?Subject=%5BIRCServices%5D%20ChanServ%20KICK%20Command&In-Reply-To=42379740.44524%40msgid.achurch.org"
17 TITLE="[IRCServices] ChanServ KICK Command">lordbergee at comcast.net
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19 <I>Tue Mar 15 18:25:41 PST 2005</I>
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34<PRE> Sorry I should have been more clear the first time. :) I was speaking
35about the user mode +q, not the channel mode. The unreal help describes
36this mode as &quot;q = Only U:lines can kick you (Services Admins/Net Admins
37only)&quot;. Although the part about service/net admins only isn't quite
38true since it could in theory be any oper with the access to that mode
39defined in their oper block. But I digress, hopefully that makes my
40last post make a bit more sense.
41
42Bergee
43
44P.S. Speaking of the +a and +q channel modes, Unreal now (with prefixes
45for +a and +q enabled) treats the channel modes +a and +q more like +h
46than just a status marker for not kickable. Except of course they have
47more power than +o instead of less. As in if you have +a or +q, you
48don't actually need +o to kick a user from the channel, or to give
49another user halfops and so on like that. But I suppose that's another
50email. :)
51
52Andrew Church wrote:
53
54&gt;<i> Isn't there already +a for unkickable (which Services does respect)?
55</I>&gt;<i> Or does Unreal override +a with +q?
56</I>&gt;<i>
57</I>&gt;<i> --Andrew Church
58</I>&gt;<i> <A HREF="http://lists.ircservices.za.net/mailman/listinfo/ircservices">achurch at achurch.org</A>
59</I>&gt;<i> <A HREF="http://achurch.org/">http://achurch.org/</A>
60</I>&gt;<i>
61</I>&gt;<i>
62</I>&gt;&gt;<i> For what it's worth, on my network +q is almost never used, but when it
63</I>&gt;&gt;<i>is it's often during tracking down botnets or users that are otherwise
64</I>&gt;&gt;<i>abusing the network. In this vein it is useful to make it impossible to
65</I>&gt;&gt;<i>get kicked out of a channel where you want to be so you can monitor the
66</I>&gt;&gt;<i>situation. To that end, it would be useful to me if ChanServ noticed
67</I>&gt;&gt;<i>that +q was set on a user and simply denied the kick. I would think
68</I>&gt;&gt;<i>that the OperServ kick function should still ignore +q and proceed with
69</I>&gt;&gt;<i>the kick, but I'd be interested to hear what others think of this idea.
70</I>&gt;&gt;<i>
71</I>&gt;&gt;<i>Comments?
72</I>&gt;&gt;<i>
73</I>&gt;&gt;<i>Bergee
74</I>&gt;&gt;<i>
75</I>&gt;&gt;<i>Dionisios K. wrote:
76</I>&gt;&gt;<i>
77</I>&gt;&gt;&gt;<i>On UnrealIRCD the +q usermode is supported.
78</I>&gt;&gt;&gt;<i>If an oper (with privileges for this) have this usermode noone can kick
79</I>&gt;&gt;&gt;<i>him.
80</I>&gt;&gt;&gt;<i>But if someone use the ChanServ KICK command services will kick the oper
81</I>&gt;&gt;&gt;<i>from the channel.
82</I>&gt;&gt;&gt;<i>I think ChanServ should check if an oper is +q and if yes dont kick him
83</I>&gt;&gt;&gt;<i>at all.
84</I>&gt;&gt;<i>
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93</I></PRE>
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95
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