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14 <H1>[IRCServices Coding] 5.0.36 and Unreal</H1>
15 <B>Andrew Church</B>
16 <A HREF="mailto:ircservices-coding%40ircservices.za.net?Subject=%5BIRCServices%20Coding%5D%205.0.36%20and%20Unreal&In-Reply-To=20040726113807.GA23937%40phat.za.net"
17 TITLE="[IRCServices Coding] 5.0.36 and Unreal">achurch at achurch.org
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19 <I>Mon Jul 26 22:21:57 PDT 2004</I>
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34<PRE>&gt;<i>Hrm, sorry to throw the spanner into the works. What if the Unreal dev team
35</I>&gt;<i>suggested how this should work?
36</I>
37 Actually, what would be best from my perspective is if someone--or
38even better, several someones--made their own hacks to Services on their
39own network to do what they thought was the &quot;right thing&quot;, and some sort of
40consensus arose from there. (I often look to Services derivatives for
41ideas as well; is anyone aware of a Services-like program that does use the
42channel owner mode, and if so, how does it use the mode?)
43
44 I think a lot of the problem is that chanowner and protected (+a)
45overlap too much--there isn't anything a chanowner can _do_ other than not
46get de-ownered(?) by +a users, and maybe set a couple of modes that could
47be just as easily handled by SET MLOCK. At the moment it's just an
48extraneous, unnecessary privilege level, and I think that's what's causing
49a lot of the confusion.
50
51 --Andrew Church
52 <A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">achurch at achurch.org</A>
53 <A HREF="http://achurch.org/">http://achurch.org/</A>
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