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14 <H1>[IRCServices Coding] operserv / akill</H1>
15 <B>Ganja51</B>
16 <A HREF="mailto:ircservices-coding%40ircservices.za.net?Subject=%5BIRCServices%20Coding%5D%20operserv%20/%20akill&In-Reply-To="
17 TITLE="[IRCServices Coding] operserv / akill">Ganja51 at lcirc.net
18 </A><BR>
19 <I>Fri Oct 25 17:41:15 PDT 2002</I>
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34<PRE>This is an IRCServices mailing list, so I appologize for my posting on this
35subject here.
36
37CyberDems, I beg to differ, large networks CAN use UnrealIRCd. If I do
38recall, IRCQNet recently switched to UnrealIRCd (not that recently, it's
39been about 3 months if not longer). AND they have working services on there
40as well. The vast majority of their users are actually very pleased with the
41new functionality they have with UnrealIRCd as are the Admins, which can now
42better control their network (which was often known for harboring harmful
43botnets).
44
45Try doing some research before you go and spout out your worthless little 2
46cents. Dylan was merely stating that different IRCds can suite different
47Admins and their networks. He was not saying that one was better than
48another. Not once did he say &quot;everyone should switch to UnrealIRCd because
49it's so great&quot; or anything even remotely close.
50
51Please refrain from your flamming in the future, and lets try to keep the
52IRCServices mailing list on IRCServices topics. Thank you.
53
54~Ganja51
55
56----- Original Message -----
57From: &quot;CyberDems&quot; &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">cyberdems at wwirc.za.org</A>&gt;
58To: &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">ircservices-coding at ircservices.za.net</A>&gt;
59Sent: Friday, October 25, 2002 6:41 PM
60Subject: Re: Re: [IRCServices Coding] operserv / akill
61
62
63&gt;<i> Craig, I don't recall saying that UNREAL in specific, adds the bold, I
64</I>said
65&gt;<i> ULTIMATE does it. Unreal is just slow, that's what I said. But I do accept
66</I>&gt;<i> both of your opinions.
67</I>&gt;<i> Dylan, if you're intending on having such a massive network, I have to
68</I>&gt;<i> inform you that UnrealIRCD won't do the trick - why not tell DALnet to
69</I>&gt;<i> switch to UnrealIRCD, I think all will go well, maybe just an hour delay,
70</I>&gt;<i> and a few hundred netsplits ? But yeah - you seem to be doing well, so
71</I>keep
72&gt;<i> up the good work ;)
73</I>&gt;<i>
74</I>&gt;<i> Good luck to all you admins out there ;)
75</I>&gt;<i>
76</I>&gt;<i> CyberDems
77</I>&gt;<i> WWIRC Founder
78</I>&gt;<i> irc.wwirc.za.org
79</I>&gt;<i>
80</I>&gt;<i> ----- Original Message -----
81</I>&gt;<i> From: &quot;Craig Edwards&quot; &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">brain at brainbox.ath.cx</A>&gt;
82</I>&gt;<i> To: &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">ircservices-coding at ircservices.za.net</A>&gt;
83</I>&gt;<i> Sent: Saturday, October 26, 2002 2:29 AM
84</I>&gt;<i> Subject: Re: Re: [IRCServices Coding] operserv / akill
85</I>&gt;<i>
86</I>&gt;<i>
87</I>&gt;<i> &gt; I would like to make a minor correction here: Unreal does not insert
88</I>&gt;<i> bold/underline characters into /lusers - nor in fact any &quot;standard&quot; (or as
89</I>&gt;<i> near to standard as you can get for such a breaker of standards) command.
90</I>If
91&gt;<i> you see such an ircd it has been modded zealously by some admin who
92</I>probably
93&gt;<i> thinks that the only irc client is mirc ;)
94</I>&gt;<i> &gt; Also slightly off topic but valid, the important factor about an irc
95</I>&gt;<i> network isnt the number of users it has but how happy its users are - if
96</I>the
97&gt;<i> users are happier with +a and +h modes etc to help prevent takeovers, then
98</I>&gt;<i> it is good, i'd rather be on a small (200 users?) network of nice peaceful
99</I>&gt;<i> users any day than a large (10,000 users?) network full of takeovers and
100</I>&gt;<i> abuse due to minimal functionality of the software. Admittedly on some
101</I>&gt;<i> networks this is more down to the admin, but a large feature set does
102</I>allow
103&gt;<i> for making the job of operators, helpers and admins easier, as it reduces
104</I>&gt;<i> the amount of time spent helping users recover lost channels for example.
105</I>&gt;<i> Everyone is entitled to their own opinions of course, but that was my two
106</I>&gt;<i> pence worth and now im quite a bit off topic, so i'll shut up :) Have a
107</I>nice
108&gt;<i> day!
109</I>&gt;<i> &gt;
110</I>&gt;<i> &gt; Craig Edwards (Brain`)
111</I>&gt;<i> &gt; irc.chatspike.net
112</I>&gt;<i> &gt;
113</I>&gt;<i> &gt; &gt;I will have to interfere here.
114</I>&gt;<i> &gt; &gt;UltimateIRCD is crap. no offence. It is CRAP. I'll give you an example
115</I>&gt;<i> why.
116</I>&gt;<i> &gt; &gt;try doing a /lusers request. You will get BOLD in certain areas, and
117</I>&gt;<i> &gt; &gt;underlined text, etc. Many IRC Clients (old ones especially) do not
118</I>&gt;<i> support
119</I>&gt;<i> &gt; &gt;colour, bold, underlined, inversed, etc text formats.
120</I>&gt;<i> &gt; &gt;UnrealIRCD and UltimateIRCD both have too many usermodes. such as *, ,
121</I>&gt;<i> etc.
122</I>&gt;<i> &gt; &gt;in clients such as mIRC, if you do a /whois on a user with one of those
123</I>&gt;<i> &gt; &gt;usermodes, you can't simply go over the channel name with your cursor
124</I>and
125&gt;<i> &gt; &gt;double-click it, because mIRC was not designed for such &quot;addons&quot;.
126</I>&gt;<i> &gt; &gt;UnrealIRCD has changed so many things, that half the services in the
127</I>&gt;<i> world
128</I>&gt;<i> &gt; &gt;do not work correctly with the newer versions, such as the Selene
129</I>&gt;<i> versions.
130</I>&gt;<i> &gt; &gt;Have you ever tried installing BOPM (blitzed open proxy monitor) on an
131</I>&gt;<i> &gt; &gt;Unreal IRCD server - it's mission impossible, all those patches?
132</I>&gt;<i> &gt; &gt;Yes, the coders have worked extra hard to get these extra un-necessary
133</I>&gt;<i> &gt; &gt;addons into the ircds, but think of it this way, how many IRCDs are
134</I>&gt;<i> there,
135</I>&gt;<i> &gt; &gt;and how many CLIENTS are there? The client coders have to do research
136</I>on
137&gt;<i> the
138</I>&gt;<i> &gt; &gt;IRCDs and then edit the clients to suite them. This is un-necessary, in
139</I>&gt;<i> my
140</I>&gt;<i> &gt; &gt;opinion. But like you said, Dylan, each to his own. So those of you
141</I>&gt;<i> enjoying
142</I>&gt;<i> &gt; &gt;your 200 users on that little UnrealIRCD slow network(s), keep going -
143</I>I
144&gt;<i> &gt; &gt;wish you many netsplits in the near future ;)
145</I>&gt;<i> &gt; &gt;
146</I>&gt;<i> &gt; &gt;--CyberDems
147</I>&gt;<i> &gt; &gt;irc.wwirc.za.org
148</I>&gt;<i> &gt; &gt;
149</I>&gt;<i> &gt; &gt;----- Original Message -----
150</I>&gt;<i> &gt; &gt;From: &quot;Dylan v.d Merwe&quot; &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">dylanvdm at icon.co.za</A>&gt;
151</I>&gt;<i> &gt; &gt;To: &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">ircservices-coding at ircservices.za.net</A>&gt;
152</I>&gt;<i> &gt; &gt;Sent: Friday, October 25, 2002 5:42 PM
153</I>&gt;<i> &gt; &gt;Subject: Re: [IRCServices Coding] operserv / akill
154</I>&gt;<i> &gt; &gt;
155</I>&gt;<i> &gt; &gt;
156</I>&gt;<i> &gt; &gt;&gt; Going back to the Unreal ircd issue. I personally think everybody
157</I>looks
158&gt;<i> &gt; &gt;for
159</I>&gt;<i> &gt; &gt;&gt; different things to suit their own networks. I prefer Unreal over
160</I>&gt;<i> Bahamut
161</I>&gt;<i> &gt; &gt;&gt; for example because it has more features, yet Bahamut is known to be
162</I>&gt;<i> very
163</I>&gt;<i> &gt; &gt;&gt; good with large amounts of users. In my humble opinion the three main
164</I>&gt;<i> &gt; &gt;ircds
165</I>&gt;<i> &gt; &gt;&gt; are very good for different situations and needs. Unreal is a very
166</I>good
167&gt;<i> &gt; &gt;ircd
168</I>&gt;<i> &gt; &gt;&gt; and has many unique features and suits my network.
169</I>&gt;<i> &gt; &gt;&gt; Unreal, Bahamut and Ultimate ircds are each good in their own right,
170</I>&gt;<i> and
171</I>&gt;<i> &gt; &gt;if
172</I>&gt;<i> &gt; &gt;&gt; there is a problem then why not discuss it on the coders mailing
173</I>list?
174&gt;<i> I'm
175</I>&gt;<i> &gt; &gt;&gt; not looking to be hammered by other people, as discussed while back
176</I>in
177&gt;<i> &gt; &gt;&gt; other topics, I'm just sharing my opinion. The coders have taken a
178</I>&gt;<i> great
179</I>&gt;<i> &gt; &gt;&gt; deal of time and effort to develop something for us to use. It's the
180</I>&gt;<i> same
181</I>&gt;<i> &gt; &gt;as
182</I>&gt;<i> &gt; &gt;&gt; services. Other packages are around but we choose ircservices because
183</I>&gt;<i> they
184</I>&gt;<i> &gt; &gt;&gt; suit us. Others may not think so.
185</I>&gt;<i> &gt; &gt;&gt;
186</I>&gt;<i> &gt; &gt;&gt; I congratulate each and every coder that makes something for us
187</I>because
188&gt;<i> I
189</I>&gt;<i> &gt; &gt;&gt; appreciate their effort. The Unreal, Bahamut and Ultimate coders (and
190</I>&gt;<i> &gt; &gt;&gt; others) plus Andrew and other services coders deserve an applause for
191</I>&gt;<i> &gt; &gt;doing
192</I>&gt;<i> &gt; &gt;&gt; all they have done for us. Without them our networks wouldn't be the
193</I>&gt;<i> same.
194</I>&gt;<i> &gt; &gt;&gt; So instead of us giving criticism, lets help make them better by
195</I>giving
196&gt;<i> &gt; &gt;&gt; constructive comments. Everyone appreciates a pat on the back once in
197</I>a
198&gt;<i> &gt; &gt;&gt; while.
199</I>&gt;<i> &gt; &gt;&gt;
200</I>&gt;<i> &gt; &gt;&gt; :-)
201</I>&gt;<i> &gt; &gt;&gt;
202</I>&gt;<i> &gt; &gt;&gt; Dylan.
203</I>&gt;<i> &gt; &gt;&gt;
204</I>&gt;<i> &gt; &gt;&gt; Network Administrator / EB Member
205</I>&gt;<i> &gt; &gt;&gt; The Omega IRC Network
206</I>&gt;<i> &gt; &gt;&gt; www.omega.org.za
207</I>&gt;<i> &gt; &gt;&gt; irc.omega.org.za
208</I>&gt;<i> &gt; &gt;&gt;
209</I>&gt;<i> &gt; &gt;&gt;
210</I>&gt;<i> &gt; &gt;&gt;
211</I>&gt;<i> &gt; &gt;&gt; ----- Original Message -----
212</I>&gt;<i> &gt; &gt;&gt; From: &quot;Noam M.&quot; &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">noam_m at bezeqint.net</A>&gt;
213</I>&gt;<i> &gt; &gt;&gt; To: &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">ircservices-coding at ircservices.za.net</A>&gt;
214</I>&gt;<i> &gt; &gt;&gt; Sent: Friday, October 25, 2002 12:21 AM
215</I>&gt;<i> &gt; &gt;&gt; Subject: Re: [IRCServices Coding] operserv / akill
216</I>&gt;<i> &gt; &gt;&gt;
217</I>&gt;<i> &gt; &gt;&gt;
218</I>&gt;<i> &gt; &gt;&gt; &gt; are you suggesting a self respecting 3000+ user network would use
219</I>&gt;<i> unreal
220</I>&gt;<i> &gt; &gt;&gt; as
221</I>&gt;<i> &gt; &gt;&gt; &gt; an ircd?
222</I>&gt;<i> &gt; &gt;&gt; &gt;
223</I>&gt;<i> &gt; &gt;&gt; &gt;
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227</I>&gt;<i> &gt; &gt;&gt;
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232</I>&gt;<i> &gt; &gt;&gt;
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248</I>
249
250</PRE>
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