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14 | <H1>[IRCServices Coding] questions with unreal and sjoin</H1> | |
15 | <B>Ron</B> | |
16 | <A HREF="mailto:ircservices-coding%40ircservices.za.net?Subject=%5BIRCServices%20Coding%5D%20questions%20with%20unreal%20and%20sjoin&In-Reply-To=3da3d578.74760%40achurch.org" | |
17 | TITLE="[IRCServices Coding] questions with unreal and sjoin">ron885 at bloodheart.com | |
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19 | <I>Wed Oct 9 17:22:46 PDT 2002</I> | |
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34 | <PRE>On Wednesday 09 October 2002 09:04 am, Andrew Church wrote: | |
35 | ><i> To avoid namespace collisions when compiling modules statically. | |
36 | </I>><i> Since the functions are used in other files, their symbols must be | |
37 | </I>><i> exported, and this would cause a symbol name clash if the modules were | |
38 | </I>><i> statically linked into the executable. | |
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40 | i only see them defined in one place, sjoin.c... am i missing something? | |
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