call timers as part of the event loop.
this has the potential to remove a LOT of the threading.
-- a module to set config settings at runtime
- or at least commands to set some config settings like autoloading a module
-
- fix crash when joining a channel that is forwarded (or otherwise force-joined by the server)
- fix urls:
- better config... or better yet just move non-DB-related config into the database
- needs a better format if its used for generic module data; particularly because /\s#/ starts a comment instead of naming a channel
- needs to retain comments when config file is saved
+
+- a module for administering channel users (copy from admin_user) and adding/removing channels
+
+- modlib function for parsing option arguments (like !MODLOAD has now)
+
+- modlib 'onload' hook so modules can easily do stuff on loading
+ (if this exists use it to replace _key() in steam.py)
+
+- modlib 'need_config' function to tell the modlib you refuse to start without
+ a config value being specified
+
+- add new hook types
+ - 'regexhook' for watching messages matching a regex
+ (should this be supported in core or
+ just by modlib translating into a numhook('PRIVMSG')?)
+ - 'msghook' for watching all messages (like numhook('PRIVMSG') but
+ you don't have to handle parsing)
+ - add a way to specify a config value as a hook parameter without needing
+ parent (i.e. delayed resolution)
+
+- weather module using accuweather API, forecasts
+
+- fix softdeps, if they're used through lib.mod() or parent.module() they break, need a `'mod' in modules` check somewhere
+
+- ctlmod.unload: track what modules are unloaded and return that info to caller